Is the Metaverse really a Heaven on Earth? The sentence deconstructing 5 major dangers of the age of the metaverse
Why do people always want to make a difference?
Thousands of years ago, Plato described the history of the relationship between the games and the gods. We believe in why God created humans or why they have been able to do God's will and make people enjoy God in leisure time.
However, the main goal of the developers when creating the Metaverse, the people who make it up are looking for gameplay and fun.
As long as the main game remains the main human behavior, multiple metavers will appear at once and the field will continue.
Humans are increasingly called upon to solve problems in the metaverse, which is cyberspace, and their ability to deal with real-world problems is weakened.
Some have envisioned a world where every human in a metaverse is affected by brain-computer interference, and the world of bionic robots or intelligent machines has given us the food we need.
At first glance, it may seem like a lifestyle that places physical limits and personal interests on the spiritual world, but a good choice of life. It means bringing the potential of a future and challenges to the real world.
Key researchers in the Korean metaverse project, Samsung, LG, the car "Hyundai" and other companiesIn his new book, The Metaverse Era, Dr. Kim Sang-yun, an expert in metaverse projects, identifies for us the dangers and pitfalls of a metaverse process.
Risk 1: Reduced ability to prevent problems
The metaverse and the real world have many different gifts.
Professor Sunstein of Harvard University conducted a reward mechanisms experiment, in which participants participated in three different reward mechanisms for a project.
In the first case, the participants in the experiment will be paid once the project is completed.
In the second case, the participants in the experiment were rewarded first, then the work, but if the work was not completed, all the rewards were returned.
In the third case, the experiment participants did not receive a reward even though they completed the task.
In which situations do you think the participants are the most satisfied and successful?
The results showed that the participants obtained the best results in the first case and the worst in the second. Interestingly, in the third scenario, people perform better in the second scenario, even though the participants do not receive a reward. The results of this experience are enough to show how people feel about losing something.
Which of the above experiences do you think is most similar to the experiences you face most in the real world?
Think about the rules of the car in the real world. You do not receive a special reward for obeying the law, but you do receive a traffic ticket when driving a signal similar to the second incident in the experiment above.
The human brain reacts differently to rewards and punishments.When offering a gift, the islet gift area is open for healing, and if convicted, the pain at the islet site is open for healing.
In the experiment, if the reward and punishment are fixed with the same force, for example, additional appointments and fines of 100,000 yuan;People respond almost twice to the punishment rather than the reward.
In other words, if someone steals 100,000 yuan from you and someone else gives you 100,000 yuan for free, the demand is close to 100,000 yuan, not "0 yuan".
Most metaverse processes are built around "extras", such as financial rewards, promotions, and achievements, not the purpose of "deductions" such as penalties, punishments, and profanity. So we love the metaverse.
Do we need to change the reality of global isolation with additional reasons, or do we need to change thinking of the world closer to global isolation?
We cannot simply blame the refugees for the differences in finding the right awakening. Because in the real world there is a lot of deprivation and loss. What people want to do in the Metaverse, which focuses on positive renewal, is embrace the bigger challenges.Compared to the logic of isolation, people in the additive environment are more willing to explore, communicate, and accomplish things on their own.
The sense of loss that follows when we lose something in the real world often plunges us into deep depression. If you watch the deal or get bad grades, you'll face bonuses and parental criticism. However, in the Metaverse, you have nothing to lose if you fail and are encouraged to try again.
Awareness of imperfections in such an environment gives us more courage. This is called stress.Both the real world and the metaverse should be able to motivate you to constantly question yourself despite stress.
Risk 2: Concern with unknown gifts
In the 1950s and 1960s, psychiatrist B.F. Skinner did a lot of experimentation to find out what type of gift people wanted. In particular, there are both experiences of randomness and reward determination.
For example, when posting on social media, I sometimes get 10 responses per hour, and sometimes I don't know if I can get multiple responses per hour. What events make me happier?
The answer is the last.Unknown gifts can poison us.
Also for this reason the products may be cheap to us, but more attractive to us than the savings with a 2% regular income guarantee.
It turns out that the main psychological problem that many people with drug addiction often face is their inability to deal with uncertain gifts.
How did you feel after the announcement? Comments or likes from your friends.
Suppose you go to a meeting after updating your status, after 30 minutes 20 notifications appear on your phone. If you still only have about 10 words, you wouldn't consider getting 20 words in a short period of time.
Metaverse stimulates human blood vessels with a gift like Skinner's experiment.
We're getting metaverse feedback faster than in the real world.When you receive an advertisement, posting the news on social media will be a more enjoyable experience than sharing it with family or colleagues offline.
In this way, the metaverse occurs again in our own reward mechanism, reinforcing our desire for praise and recognition.
In the metaverse, human-to-human communication and human-to-system communication are established by response time and the uncertainty of donation. .
Have you ever posted on social media and thought, “Why are these words slowly flowing this time? The answer is better than before, but not this time? "
We have higher expectations for metaverse communication than for real-world communication., which, of course, is more depressing and stressful.
In the previous example, if you were in a meeting and couldn't wait to see the 20 messages you received before, you could tell that the Metaverse has already sucked your energy.
Risk 3: All data
The characters in the game "Three Kingdoms" are all great historical figures of the book. Each hero has unique information that can be used for their control abilities, battles, abilities, politics, and leadership. Ranking out of 100 points.
What would it be like if we had to wear a box over our head or on our chest to measure and display all of our abilities in the real world?
What if the display screen worn by office workers indicates business planning, the ability to record information, the ability to make leadership decisions, and the ability to solve problems with the data?
In the metaverse, everything is represented and controlled by a number.
When we meet other players or NPCs in the Metaverse, looking at their stats seems like a way to get to know each other better, but for others it can be hard to think of us as just numbers. use.
It's very difficult to measure ourselves in the workplace with performance metrics or performance data, and the thought of using that data in our heads in the real world can give us goosebumps.
Think of the metaverse as something like "Castle in the Sky" or "Marriage World". What kind of information would you like to put on a character's head in a movie? Completeness, relationships, potential for love, this information can affect your ability to get a complete picture of the person.
When we look at a person's performance and values, we ignore that person's other characteristics. Once you start measuring all capabilities with the data, it's easy to judge people ahead of time by the small differences in the data.
The digital representation of many things in the metaverse improved the efficiency of data transfer, but it also led to widespread communication and slander regret., in the end we will still be tired.
Risk 4: Everything you own is not yours.
Basically, most of the data and assets of the people in the Metaverse are stored in digital form.
Who owns the data? Each metaverse belongs to a specialized company, but the data generated by our activities in these metaverse is ours?
With a few exceptions, the answer is very simple.The metaverse data generated is usually not our own.
It is estimated that over a third of the world's population broadcasts in the media. People upload their everyday life and thoughts to social media as text or image. Once the data is transmitted to the media, it becomes the tool of the company operating on the media platform.
You can ask: this is what I wrote, and this is the photo I took. Why is this image the owner of this business?
Events that you agree to by clicking OK while registering on social media platforms include situations in which merchants have the right to use or re-download text and image files uploaded by users.
You can delete or edit photos and images, but that's the limit.
Even if you delete text and image files, the platform still has the right to use them when needed. Also, even if you delete my account, the platform will keep the background text and image files.
What if I die? The situation remains the same. Many countries allow family members of deceased users to access their digital numbers, so content can be removed. However, it is very difficult to delete all data, especially data that has been backed up or shared by platform providers.
We can identify the problem of belonging to the world of the virtual metaverse from a few sample games.
We spend time collecting in-game items and developing our in-game character. Who owns the different items you get in the game, such as different swords, pistols, armor, gear, etc. ?
As is legal in many places, legal ownership of the products we use in our games is with the game company, not ours. Strictly speaking, this product does not even belong to the games company.
Since the game equipment is not a physical device, the sports company is entitled to it. The amount paid by the player is to purchase the right to use these items. This was said by the game company during the long registration period when we registered the game.
For example, the terms and conditions of a sports business are as follows. Users will not transfer game products to third parties without prior authorization, including trade, sale or loan to be made. "
By law, the items I have in the game are not considered my personal property under the law.
Risk 5: “Title” is not the same as “Death”.
The metaverse is the essence of the world. Just as there are laws in the real world, each metaverse has its own rules that people must obey. But just like there are those who don't follow the law in the real world, there are also outlaws in the Metaverse.
In most metaverse, the user's weight is permanently limited.
The name "ban" was originally intended to be restricted, and the "ban" in the metaverse means that the user's number will be removed and the user will not be able to reenter that metaverse.
From a user's perspective, this name means that he will be permanently limited by the Metaverse, which is almost equivalent to the death of the Metaverse.
However, this "death penalty" is not the same as the death penalty for a crime in the real world. As long as users do not have to submit personal information such as their passport or ID number when signing up to Metaverse, users can return to Metaverse with a password.
In essence, users who have been blocked in the metaverse, registration site and login only need the user's email address or phone number, can re-register using other information.
Of course, the new account has nothing to do with the old one, but users are free to complete the metaverse with the new username.
Creating a new ID is so easy that many users aren't afraid to break the rules of the Metaverse.Even if your account is blocked, you can continue your previous activities by creating a new account.
Fix thatSome Metaversees track the hardware that users use to restrict access and prevent the device from accessing Metaverse.If a unique identifier on the computer has the name of the robot or a cell phone that extracts the visible pornographic image, the user will not be able to access the metaverse through the computer or smartphone even if it is registered on another account.
Although this method seems very difficult and works well, it still affects computer or cell phone users who are unfamiliar with it before.
Whenever there is a policy in the Metaverse that prohibits a behavior, there is always a cunning person who quickly finds a way around that rule.
As a result, many affected users will report this malicious behavior to the metaverse operator, who will change the old rules to prevent the temporary use of force.
However, if good people see the negative effects of reform rules, they can create more waves, endless competition between regulators and violators, just like in the real world.
P.s.
Some see the metaverse as a new marketing platform, others as a new park, and others as a new escape from reality.
When you are suffering from a flood of anxiety and unhappiness, you can spend a short time in the metaverse to calm down your behavior and make you forget your worries. But that shouldn't be all the way from the metaverse out of the truth.
No matter how good the world of change is, it happens because we always have the truth.If we make the change to avoid the problems and responsibilities that come our way, we will make our lives real.
The Metaverse should not be an eternal refuge or prison, but a place where life can be enriched.
If you have dreams of creating a metaverse, I urge you to think carefully about your goals and wish to expand our lives using your metaverse. If you are a metaverse user, metaverse and how the metaverse can improve your life.
No matter how much of the visible world of the Metaverse we want to create, how many users it likes, and how much communication it provides, it is always beneficial that the Metaverse cannot find out in the world. real.
What can happen to the metaverse?
like life and death. The beginning and the end of life are indeed beyond the realm of the metaverse.
It is very easy for us to enter and leave the metaverse world, but our life begins with birth and ends with death. I'm enjoying the real metaverse, but I don't want it to change our lives.
Based on this, more and more experts and scholars began to explore the uncertainties of the Metaverse period, and the former paved the way for the future of their accomplices.CITIC Publishing Group has translated and published Dr. Sangyun Kim's book "The Age of Metaverse" in Korean.
Dr. Sang-yoon Kim is currently a professor in the Department of Industrial Engineering at Kangwon National University, as a key figure in the Korean metaverse, he has been involved in many companies including Samsung, LG, Hyundai Motor, Korea Answer. Science Promotion Foundation, Creative and Korea Creative Content Agency. I am passionate about research. Lead us to unravel the mysteries of the Age of the Metaverse.
Scan QR code with WeChat