Harvard Blockchain Club: Run Crash and Chain Games
In the 1980s, text-based online dungeon games (MUD) dominated. Adventurers will love multiplayer multiplayer RPGs with RNG based gameplay with rich experience, fantasy world, P2P technology and content that makes you feel like you are in 2021. This is called the metaverse .
However, the main puzzle has disappeared over time. It is the strongest in the blockchain industry. It has been a long time since Satoshi Nakamoto published his white paper.
Along with the introduction of Ethereum, smart contracts, DeFi, and NFT, we have seen the emergence of mobile games such as Ether Bots and Crypto Crabs, the growth of financial games such as Axie Infinity, and the emergence of guilds. Like YGG.
And with the growth of Layer 1 this year, Layer 1 such as Solana and Wax has become the way forward for new low-cost, high-performance organizations. $ 1 billion from Venture Partners and $ 200 million from Binance and Animoca).
This year also marks the revival of the MUD game on Web3.0 - The Loot Project by Dom Hofmann - "Randomly Generated and Stored On-Chain Adventurer Equipment". The image below shows LOOT finally returning to the MUD game mode.
There are a lot of expectations.
First, block chain and game is a successful game, and blocked the chain extension game creates new game. First, because the game provides compliance with and get the block block, the second chain provides the price of security and visibility of the price. For example, "Axie Infinity" is a game game similar to the pocket clocks. He has a family that sells agsy nft or erc20 Sales Axie Nftie or ERC20 for many families affected by people. The way. The way.
Many newcomers and non-gamers, due to their passion for gaming, have learned what Ethereum is, what DEFI is, Stake Proof (POS), constant drop and the broadest. region. I do. Blockchain technology has created a virtuous circle. Currently, the total market value of the Infinity Axis management system, AXS token, exceeds $ 8 billion.
Chain Assets are the first real bridge to the Metaverse, and projects like Loot and Axie are definitely a step in the right direction. However, it is not enough to attract 1 billion users to the side of the metaverse.
In this article, we take the opportunity to explain that the current gaming industry is more hype than devices, here warns GameFi (blockchain gaming) users and responds to our specific requirements issues.
One is the issue of the "encryption first, game next" model, the second is the current decentralization of gamefi is an illusion, and the third is the issue of user rights.
Next, we first briefly describe the story of gamefi, suggesting and providing solutions. The figure below is a playing card that addresses this sentence.
GameFi: How are we now?
Few are skeptical of the vital role of blockchain and video games today. The idea is simple. Before the advent of blockchain, video game tools were run from top to bottom in game studios. Because they are only available on the manufacturer's servers, they can be changed, modified, and removed from user control.
Games rarely allow players to trade player assets, especially on third party sites, and allow players to trade assets under strict control. , allowed only to use legitimate game elements.
Even in competitive games, studios cannot be legally capitalized due to the lack of small incentives to provide income to users. However, with blockchain, all of the heritage depends on public dissemination, distributing data that can be easily exchanged between the two parties.
In addition, tokenization of gaming devices can promote the growth of the gaming industry and increase the value of the external products of a gaming ecosystem.
For gamers, there are new ways to earn extra cash. As a form of making money from gambling (P2E), players can use the Nfts earned in the game in a variety of ways, such as securing income from sales or wagers. Earn money. In turn, the NFTs took advantage of the game.
NFT is a very powerful tool for the gaming industry. This design allows gaming equipment (guns, spaceships, elixirs, farmland, cute dolphins online, etc.) to be used in a variety of games. and blockchains, even if they come from other studios.
Personal wallets can also be used to transfer special funds to each company for a partnership. Although NFTs do not last long, they can be broken down into 4 different levels.
Level 0: Collectibles
Yam khoom : CryptoPunks, Bored Ape Yacht Club, Cool Cats, Griffonnages
Cryptopunk is a great example of level 0 NFT behavior. In a way, we think Punk has captured the growing beta of the Metaverse. Having punk means you are OG in the NFT environment. In other words, you are a huge collector with immense power.
Additionally, using Punk as an avatar allows you to enter higher communities and receive free airdrops from other NFTs (such as Meebits). At the same time, there are many similar companies and partnerships within the Bored Ape Yacht Club.
Step 1: Discussion Discussion
Photo : CryptoKitties, Crypto Crabs, Etherbots
Apart from prediction and entertainment, punk has no other purpose.
On the other hand, CryptoKitties has another game: breeding. Players can try trading cats and opening rare characters, but that's it. There are some real games that don't clash with Metamask's clever plot.
There are also turn-based games like Crypto Crabs or Ether Bots, where all the action was performed on the blockchain, but due to Ethereum's high GAS these games are gone.
Step 2: Research
Exemples : Decentraland, Sandbox
Decentraland and Sandbox represent level 2 game development. In other words, it is a virtual platform that allows users to create, experience and receive content and applications.
The land in Decentraland and Sandbox is permanently owned by the player. Land acquisition is fixed and consumers buy it through blockchain-based real estate contracts. The owners controlled the declaration of land identified by the Cartesian rule process. Different themes, from static 3D scenes to interactive games. Sol is a rare, flexible, non-fungible digital tool stored in Ethereum smart contracts.
For Decentraland, players can win using ERC-20 tokens called $ MANA. $ MANA can also be used to purchase digital products and services in the virtual world. Players can roam the PC realm and interact with the Minecraft-style 3D world, which is eerily reminiscent of VRChat. Big players like Travis Scott have popped up in Decentraland, but the major players have yet to recognize the problem as the game itself isn't pretty other than the casino's point of view. More directly, unlike level 3 games, you cannot earn direct nfts in level 2 games.
Qib 3 : Gameplay complexe (GameFi)
예: Axie Infinity, Gods Unleashed
According to Tier 2, Tier 3 games, which are under development in early 2021, have finally shipped. Change game on the farm through the browser wallet interface, users can activate UI, enjoy great graphics and technology, and play games.
Axie Infinity drives this model. Axie users start playing by investing in axie NFT and $ AXS still has tokens. The tokens received can be used to exchange other assets for crypto or fiat currency, so you can earn $ SLP through the game.
In a time of financial hardship due to COVID-19, many Filipino users are making more money than ever before playing Axi Infinity games. The image below is Axie's game screen.
The problem with level 3 games like Infinity Axis is that the price is based on an increase in the token and new players have to fight this increase with constant hits to gain experience. The markets depend on new funds. When new players grow slowly or existing players stop trading, stocks may close due to strong gains in Axies and SLPs, making them all capable lug rubers. Step 3 The business of play2earn depends on the investment people make and the desire of others for money. In this case, there is no social surplus.
It is true that many successful businesses survive in a not-for-profit model that ultimately takes advantage of economies of scale and returns to the norm. Axie has a lot of trading companies, from 16z to Mark Cuban, so there is a lot of money to spend.
However, as we will see later in this article, the problem with axie is that when the market grows, the purchase price increases, making the market unstable.
The image below is the economics of the Axis game.
Each level 3 game has simple questions. If the game was no longer profitable, would people play it? At least not yet.
The current GameFi project lacks the skills and technology to create truly immersive experiences.Most gamers only play it for profit, as the game is not good enough for high performance sports today.
Growth will undoubtedly slow down as axie rates hold. Now it goes without saying that you are actually playing Axie Infinity. Players must pay a minimum of $ 100 / axie / group of 300 players (as of November 8, 2021). For a Basic Beast, Aquarium, and Bird Ax Group meta-level, you'll need to spend at least 1 ETH (US $ 4,400).
There is also a deflationary cycle. When players leave, they market their assets and reduce the market value of the products. When market prices drop, more people leave the game, further reducing the cost of in-game products. Momentum works in both. The game stops as soon as it starts.
The image below is the process of crashing CryptoMines game from BSC.
Step 4: Future pipeline game
We have decided to split our level 4 game into a happy future game that aims to significantly improve games like Axis Infinity and Gods Unchained.
We're currently reviewing the Miranda, Star Atlas, Phantom Galaxies, Aurora, Untamed Isles, and Shrapnel games from the Gala Games.
These games belong to different categories and will be different. Some use Unreal Engine 5 and others have gone for more advanced graphics. Some are early assassins and some are tcg games. Some companies are planning to partner with DeFi projects to create integrated dApps, while others are working on interconnects.
With the above context, I'd like to share in this article three key issues with existing games that are especially important in taking gaming to the next level.
Crypto first, second gameplay
The image below is a Gamefi map for Messari.
The crypto-first, game-second model has been embraced by studios that care about the importance of crypto and financially beyond gameplay, and is now the first of three games that level 3 games will feature.
It should be noted that this model has its advantages. Independent developers like Star Atlas Studios, prior to the game's release, received funding from NFT, funding from token merchants on pre-sale, or through the sale of copy companies in the past.
This is essential for improving various level 4 games and is essential for the success of several DeFi tasks. However, we believe that it presents a significant risk of degradation of heritage and behavior, which is detrimental to the entire ecosystem, leading to dangerous activities and practices.
Excessive publicity and past stories (like Axie Infinity) contributed to the development of the device prior to the game's release.Access restrictions are high, as companies can set their starting prices higher than unencrypted games.
For example, Star Atlas' Calico Guardian (a game to be released in 2-10 years) sells for as little as $ 25,000. Even a bad small boat can cost at least US $ 1,500. It's the price set by the developer and every sale goes straight to your pocket. Discord's touted Titan spacecraft could fetch a million dollars. The image below is the recommended price for the boat.
Inventory perfectly reduces interest rates for potential users in the gaming ecosystem and beyond the brain.The meaning of this price is not only to separate potential players, it forces players to invest a lot of money to play the wrong game, or to enter into a contract if they do not want to invest more. slaves in the game.
Due to the volatility of crypto assets, players must become incredibly dangerous. And the stratification of assets makes the situation even worse.
In order to encourage players to buy more assets, sports companies increase the power level and their advantages of more expensive games do not work. This means that the return on cost (financial and time-consuming) is lower for lower costs. Low cost 10 tier NFT ships return less than $ 1,000 unique NFT ships.
For example, Axie Infinity divides the lands into five groups (Savannah, Forest, Arctic, Mystery, and Historical), with or without major staff.
The land at Creation Land is for sale for 550 ETH and the land at Prairie is for sale for 3.5 ETH.
However, ground clearance means that some buildings can only be built on more expensive or more complex land, resulting in higher revenues and increased recovery in the industry's economy. Higher levels of land usually guarantee lower commodity prices as the scale of the increase increases, while more adjacent land (bought in bulk) means that the more production, the more energy is consumed. is high. .
In other words, the hierarchical nature of axy trading not only provides better benefits to potential users, but also excludes potential investors from in-game revenue. Based on the distribution of the prizes received in the AXS game, the plan of production is worth 343 acres, which means the actual price is expected to be over 1130 ETH.
Below is the estimated Axie Discord earnings.
I have the same problem with other games like Star Atlas. Despite the availability of cheaper ships such as the Opal Jet and the Pearce X4, the game provided players with these cheaper ships with heavy limitations (such as the lack of mining capacity and the ability to fire asteroids).
For example, if during battle a $ 28,900 C9-class spacecraft vaporized the Opal Jet with a laser cannon within seconds, how could the Opal Jet enter the "medium safe zone"?
After all, the “crypto first, second game” model makes a lot of sense. Players must choose an employee or a merchant.
People who are willing to pay a lot of money are forced to become investors because they have to take risks with these expensive assets. People who do not want to invest or participate too much in sport are obliged to become employees within the framework of the "scholarship" system. They make money by borrowing expensive assets from investors, while providing investors with most of their profits.It's 21st century serfdom, and between them and the game is a navigation research guild.
Hence, it attracts unsuspecting gamers and big credit bureaus like ygg. This may be good for the short cost of the token, but ultimately not good for the long term development of the project.
Although most of the scientists are not involved in the gaming community, they have used a lot of valuable NFT game resources, so these resources can be used by many competitors. , who can play better.
In other words,Models from YGG and other guilds are not necessarily good at making community games because they encourage hiring.It is important to say:These workers are mostly third world workers, there is no small right to talk about wages, and it is not a "game of the future" that one thinks of.
In conclusion, we conclude that, despite the existing stratification class and the need to spend money to play the traditional game, the status of all crypto games in GameFi and the "play2earn" structure exacerbates this problem and at the same time supports it directly. I want to point. Many sports do not last long in good health. Unlike traditional Gacha games (games that have fun cheaply through in-app purchases), GameFi projects crash faster when you try this model.
One solution is the "play first, encryption second" model.
These models allow games to be recognized while securing cryptographic equipment. Having fun and making money is not a sharing adventure, but the first is important to mention.
In the future, we hope that new content from other developers and studios will be added to the game by voting from other nodes. In particular, what makes the game more elaborate in the long run is the slowness of skill learning (through a deeper understanding of game logic and mechanics) or the slower process experienced by players. players when they invest their time. tool.
Simply put, a game can be designed as a reward for skills like League of Legends or rewards for hard work (acquisition) like Clash of Clans. Some of the more popular games, like Clash Royale, balance two things: units can be upgraded for more benefits, cards are worth it because they are rare, and every part on the bus has returned to normal.
In fact, the "first game, second crypto" model is not for everyone to make money, only those who can play have the opportunity to earn money, and how much money they can earn. depending on the investments they have made. means it affects. Of course, it also depends on their playing skills and playing time in the investment.
Even people with no money can be paid based on their skills and understanding of the sport rather than being weakened by the fact that some things are cheap.
It makes sense if game studios with different backgrounds aren't willing to hand out most of their pre-sale tokens to the buyer. Because they just want to make more money for themselves, but this approach can affect the whole business.
The fantasy of decentralization
The second level 3 game to solve is the division.
Sales of in-game assets are not limited to GameFi, but the crypto gaming industry collects the prices of gaming devices based on market segregation and control.
This is a lie. Many leaders in the crypto game have marketed them as distributors, but for the most part, these games are still important because they have a way to manage their assets. Take the example of Axie, many axes are restricted, the figure below shows the axis limit.
The first and most important question is whether these games are required or should be distributed, as requested by the developers.
Money trading can easily be restricted in the "game medium" (eg CSGO from Steam). This causes millions of dollars of assets to be blocked in the bot money market, causing numerous problems.
Many would say that these locking devices reduce the overall cost, also increasing the cost, but this limitation is reasonable for some and may prevent bots from switching to another account. The disruption of service, which is essential to the stability of the sports industry.
However, the decentralized nature of blockchain assets is necessary for a variety of reasons. Assuming decentralization is what we want to control and practice, the following questions arise:Does the current crypto gaming ecosystem use this concept?
Now in the field of crypto games, since game developers are independent of the blockchain, they cannot block inventory directly, but by restricting assets when accessing the game, the cost of assets can be reduced. This will eliminate most of the utility bills that are assets.
The prohibited trading features of centralized games can easily be replicated if they are to be properly published on exchanges and other trading platforms (such as the axie infinity marketplace). For example, Axie Infinity banned all axie accounts when it discovered that Chinese studios were spending money to allow players to play on multiple accounts at the same time to get the most out of it, and warned players to the community on Twitter in the event of an additional violation.
Of course, axi itself is still a business, but since no one in the game can use it, it's not a profitable business. These assets are a huge understatement as game companies monopolize reduced and eliminated assets.
To take it a step further, games like Star Atlas claim to be an anonymous developer. Having said that, I do appreciate the idea of gradually cutting back on my time and letting other designers take their place.
They claim that over time in various teams, new developers can change the development team if the community needs it.
In their free form, the studio claims that "blockchain technology using the Solana protocol" can provide "secure serverless games." .
Why not use the server?If the game does not have a server, downtime does not affect the game, so the cost of the game equipment and the safety of the user base are kept.
However, we believe that the price estimates quoted above will cause more companies to sell their own tokens to create new games and increase revenue, hype and growth.The speed of cryptocurrencies will make people will get very low prices. .
Consider, for example, BSC's CryptoMines game, which claims to have over 230,000 users. When the dev team lost control of FUD (Fear, Dissatisfaction, Dissatisfaction), the task force saw the price of the token drop from $ 801 to $ 4 in two weeks, asking everyone to play and promising to release. . The new NFTs are independent from the original game, which indicates that the original game NFTs will not work.
In practice, several problems must be overcome to solve this problem.
The first is the intellectual problem. The activities and trade of NFT are not under the control of the company itself, but the images and names used in the game are protected by copyright. We know that asset protection is very important, independent game studios with more money will use their existing tools to build "Mirandus 2" or "Axi Infinity 2" more easily. eighth, destroying gamefi's user base should be prevented from doing so.
Protecting and building heritage is important for improving the game, but it also requires a clear transition.Unlike other types of patents, such as patents, trademarks have no valid validity and cannot be exchanged, they must be clearly indicated before the change of ownership.
Our strategy is to enable these companies to have their own brand within a specified time frame, period of openness and exchange, and to enable companies to develop their own personalized smart skills through collaboration, marketing, expertise and design.
Trademarks are then replaced with a DAO or DAO-like template and communities can vote for their participation.
These partnerships are submitted to the DAO and voted accordingly. At the minimum required to play root tokens or nfts, these tokens were registered in smart contracts and closed at the time of the voting decision to adjust interest rates and avoid a one-time transaction. . .
There is also an issue with the server running the game itself. This can be resolved in two ways.
The first plan of the Gala Games is to claim that the Gala Games now use node services and that in the future "will be able to run games jointly". We believe that this framework has great potential. New content from other developers and studios can be added to the game by voting from other nodes. From this, we can assume that future servers will no longer depend on a single game.
Additionally, we encourage you to start a budget that raises your own funds, announces funds, and provides legal oversight to DAO until the game developer decides not to support it.
This way, if the game is still popular, communities can either save the server or switch to a new server in time. In most cases, the money will come from new developers who want to control the company's revenue and the growth of the business.
In fact, creators of new themes can improve their existing process by adding new playable items or creating different games with the same Nfts.
If the new game has a better platform than the old game, DAO can vote to remove the original developer by reducing support for the original game and transferring money to the new game.
In general, it can be predicted that future blockchain games will be created by multiple Layer 1 blockchains such as Ethereum, Solana, Wax, Cosmos, etc. Users can easily switch between games and take tools with them. Other activities include Layer 1 weapon skins, avatars or NFTs or blockchains.
Management: Large
Management generally refers to the chain voting to determine the process or game change that is applied to the chain. This is an amazing assumption that needs to be taken seriously, and this issue is also important for improving level 3 games.
Games need user feedback and insight to create the best business products to get the most out of their users, but mobile device management has a history without mentioning the problems most leaders have.
The figure below shows the distribution of Axie Infinity governance tokens.
First of all,In the long run, management can often be devastating because people lack the skills, knowledge and long-term support to develop the sport.
Most sports development teams have the expertise to develop the business model necessary to balance game monetization, so you need to trust your team to make effective decisions when using instructions and feedback.
We believe contract projects with a long-term vision, such as the Untamed Isles of Phat Loot Studios, will continue to listen to user recommendations when acting in the art form.
It should be noted here that this can be accomplished through data collection and integration, with descriptions related to NFT bars that developers can think of more as tokens.
It also raises another issue of discrimination and skepticism, as many people have already bought NFTs and invested heavily in sports (buying NFTs is crucial for the success of the gaming industry). The token-based policy allows individuals to buy tokens and punishes those who distribute money on in-game NFTs.
As the promotion progresses, it seems impossible to give more energy to the wealthy to change the theme of the game. The whole game. This makes it easier to advertise and vote for changes to protect the key assets you possess, creating unreliable force and harming people.
There are a few rules in the crypto arena due to the lack of control standards, but the appearance of crypto whales can be seen in other controls in the crypto arena.
In April 2021, a trade request was submitted to PancakeSwap, the largest DeFi platform in the Binance Smart Chain. The developer-sponsored swap was passed on to whale users who pledged over 94,500 votes using their cake tokens. This makes him one of the biggest voters against the claim, winning 65% of the vote. The number of tokens he holds is almost double the total demand, and this whale alone has kept most people from voting for success.
It shows that energizing people whose minds are constantly engaged with the group can be devastating. The following result is very dangerous. Binance's development team held onto this deal until the whales finally gave up on their attack.
Decentralized Financing (DeFi) systems strived to be efficient and fair, but many systems failed to meet their requirements due to electoral management. Shifting the decision-making process to a chain like the next blockchain revolution, but its usability is not yet guaranteed by law.
Below are the results of the pancake vote.
Since whale users can only vote without damaging their capital, there is an obvious problem with using incentives.
Of course, whale players are the ones who put the most resources into the game, so aren't they allowed to? In the end, you have to have the most risk. Even if we try to avoid the whale problem by creating alternative means of wallets and tickets instead of tokens and tickets, we will meet it.Equivalent problem: Sybil's problem against where a user can create 500 portfolios, use paper to hinder management, or unfairly receive airdrops, resulting in independence.
The image below shows the results of a mekaverse lottery.
In addition,A token-based ballot helps foreign players and creates a wedge between the rich and the poor.Not only does this exclude those with a few tokens, but even those with other assets, such as developing NFT assets directly in-game, need to store more tokens to protect laws that harm them. .
It's a disaster because the NFT heritage is affected by the game. Take the example of Axi Infinity, players on the ground and axi will be the most affected by this game changer. However, everyone who voted for the game's development proposal is AXS owners.
Game Land has plans to generate AXS tokens in one way or another, but most AXS tokens are in the hands of AXS speculators who will undoubtedly try to protect their high financial viability. In the end, the management has to move forward one by one, and the money cannot be collected after the fact, which will affect the promotion of the game.
Second, Currently, some achievements of the game are based on DAO base.Due to the DAO's lack of vision and improvement, almost all policies were not passed.
Little is known about specific examples or designs of ballot boxes, and when games like Axie Infinity and Star Atlas called for models of vetting and approval, no decisions were made by wholesale or regular voting.
It should be noted that games that want to be truly independent can use some of the strategies mentioned in DAO voting as the basis for their next voting process.
The figure below shows the breakdown of the Star Atlas font.
Finally, the early distribution of tokens affected the implementation of the DAO model in the current environment.
First, the worst-case scenario would be the stacks of the game development team that had set up their own loopholes (scams and ploys).
Second, there are a lot of tokens being given out to owners and employees because they have to fundraise and reward early workers, even though manufacturers don't. So even though the big players may achieve the best results in the market, they still lack the relative voting power.
It's not a problem with some games, it's a problem with the whole gamefi world. Currently, the average stake distribution to teams and players is 20.3% and 13.2% respectively, with a population of 9.17% (based on data from 3 axes of play. Infinity, Star Atlas and Splinterlands) . Since the games can be collected from the data, some of the big public announcements like Star Atlas and POLIS (their management tokens) only make up 2% of the total POLIS quota, when the private quota period is 22.5% , therefore more public administration. rights, freedoms and issues such as the distribution of land.
Even in fair games like Axie Infinity, public and private funds have the same value, but the team still owns most of the chips, making the final decision.
Although many argue that this distro can change over time, like play2earn and staking. However, we argue that this concept also applies to private equity firms. This is because private funds can earn more through their prime mover.
However, it can take years for the public to make a final decision on the rule of law. If the most important decision is made at the start of the game, businesses and funds will get by without token management. So the solution is,Take control away and don't use it as a word to raise money or encourage people who like to loot and get out of there.
Therefore
Considering the advantages of gaming and the business advantages of games and NFTs, GameFi has the potential to attract millions of new users to the cryptocurrency space.
From mid-2021, we are witnessing the first explosion of crypto games. There are more than twice as many wallets involved in sports and games as DeFi. Yield Guild Games (YGG) is now worth around $ 6 billion as they and other guild combinations appeal to users in emerging markets such as the Philippines and the crypto industry. Sandbox will one day be a bigger company than Roblox and more and more sandbox games.
If we solve the "encryption first, game 2" model issues, the negative perception of distribution, and the administration issues one by one, the game cookie revolution will happen.
Finally, I would like to quote the Loot Project website.
A storm is brewing and we will all be affected. Do you think now
The world must work harder Do you want to join the battle to change our destiny, or are you willing to keep it and repeat the trials of the past to reap long term benefits?
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