Top 10 Sci-Fi Movies In The Meta-Universe
The meta-world is being explored, and our understanding and perception of the meta-world is limited by our current technology and achievements. Sci-fi films that transform problem-solving skills into real-world architecture can dispel mysteries of the metacosm, broaden thinking, and promote advanced research. .
Many technologies of augmented reality, information intelligence and virtual game worlds are depicted with stunning visual effects, and sci-fi movies will support our idea of a futuristic meta-world. In addition, spiritual reflection on the relationship between people and computers, the introduction of technology, etc. often evokes in the audience the thoughts behind the too comfortable film. One Money and One Blockchain 01 showcased 10 sci-fi movies and featured a unique meta chart in the world.
1st player (2018)
introduction
In 2045, the real world on the brink of chaos and collapse is gloomy, and people are hoping for salvation in the "oasis", the virtual gaming world. As long as they are wearing a VR device, people can enter this virtual world unlike reality. When the founder of Oasis passed away, it was announced that he would leave the grand prize and Oasis membership to the person who first solved our challenge and found the egg hidden in the deed. Turn the game on. International competition.
Reasons for the agreement
Now this player. Meta border. The issues that emerge from the virtual world meta-world, where real life meets the giants that control the virtual world, are also featured in the film.
2. History of Creation and War (2010)
introduction
Famous computer game developer Kevin Flynn mysteriously disappears during the development of a new game, and years after his son Sam Flynn was forced into his father's closed office for years to find out the truth about the game. disappearance of his father. Coincidentally, Sam entered the world of Internet electronic gaming created by his father, where it was digitized. The ruler of this world, Crew, is like his father, but he's terrible, and Sam is embroiled in an electric battle for conspiracy-filled supremacy.
Reasons for the agreement
Immersive games are an important life form that permeates the meta world, and movies provide a beautiful setting for virtual games. Set in the world of online electronic games, scenes in virtual environments and immersive battle scenes in the film create a new and different world. The film also features elements of controversy and human-machine conflict.
3. Matrix (1999)
introduction
The film tells the story of Neo, a young cyber hacker, who discovers that the static world has been controlled by a smart computer called "The Matrix" run by an unknown girl named Trinity, and the arrival of Morpheus, the leader. Three men from a group of hijackers began the story of their protest against the Matrix. .
Reasons for the agreement
Since its release in 1999, the series has continued to be the classic sci-fi movie people are talking about. The film is written with many great examples of national history research that mixes mythology, theory, robotics and insects. The meta-world depicted in the film is amazing, but even though it is the visual science and technology of VR technology, virtual space, social, human computer, evolutionary systems and other theories, the film may affect the audience's understanding of the virtual. world. .
4. Ob-dimensional hacker (1999)
introduction
Scientists Douglas Hall and Hannon Fuller used computers in 1937 to simulate life like in Los Angeles. They were able to enter this virtual world through a computer and experience real life in 1937. But one night Fuller is killed and all information appears to have been killed. To uncover the truth about the assassin, Hall follows Fuller's instructions left to the virtual world, but finds a few surprises.
Reasons for the agreement
The film links the virtual computing question "Am I another dreamer?" , A question that human philosophers have pondered for thousands of years. By moving between the real world and the virtual world, the audience is also lost. The incoherent exchanges between the real and the virtual are also an experience that the future meta universe will bring to us.
5. Out of Control Players (2021)
introduction
The film is about a world of sport called "Free City". Banker NPCs (non-player characters) update outside of the set rules and restart whenever you look at the player character Millie After. Help protect their memories, thoughts, feelings and finally Millie's story in the virtual world.
Reasons for the agreement
A science fiction film, it reveals the archetypes and details of the meta-world through the concept of the fine arts. As an integral part of the virtual world, can NPCs rise to the challenge in the meta-world and alter their own performance and thinking? Additionally, big business plans to control or even eliminate the game from film underscore the importance of decentralization to the meta-world.
6. Avatar (2009)
introduction
Most of the movies show people carrying the body of an avatar and flying to the far-off world of Pandora for my capital city. The former Navy Jack, who traveled in a wheelchair, voluntarily accepted the test after being injured and came to Pandora with his avatar. After hearing about local Princess Namei Netini, Jack finds himself in a conflict between the humans and Pandora.
Reasons for the agreement
The avatar in the film also signifies the embodiment and simulation of a technology that preserves a person's memory and causes people to have a similar reality over time. With the help of technologies such as augmented reality and virtual reality, metaverse's avatar creation technology is being explored. In addition, the film embodies the notion of the use of technology that transcends the constraints of time and space, and a reflection of the circumstances in which technology and morality exist.
7. Super Lub Cev (2014)
introduction
The film tells the story of Lucy, a young woman who joins a drug cartel, accidentally injects a drug in the blood and boosts her mental capacities when she uses drugs specifically called CPH4 to transport people. With the rapid transformation of her body, Lucy was able to immediately inspire telepathically, creating the historic moment in which her brain stood 100%.
Reasons for the agreement
The film describes his simplest path to the future, the universe, problems, and other scientific theories beyond human comprehension. When Lucy finished building her brain, she transformed into a giant computer and finally became one with everything, and finally all the unknown people appeared in the form of a USB stick. Circumstances such as the transmission and control of electronic devices and the rapid absorption of know-how give rise to speculation about the birth of supercomputers.
8. Summer competition (2009)
introduction
The film tells the story of Kenji Koiso, a high school math villain who is wrongly accused of being a hacker who sneaks into the virtual world "OZ" and causes a huge conflict between the virtual world and the real world. . A huge plan devised by a virtual artificial intelligence hacker. Kenji and everyone set out to repair the virtual world to prevent the intellectual process from destroying real life.
Reasons for the agreement
In a world made of film, OZ is not just a simulated global game, but a super platform that connects the virtual and the global. Everything has to do with the OZ system. In the construction of the metaverse, finance, economics and life will gradually merge, and in the meantime the film within the film will appear in reality.
9. Invincible King of Destruction (2012)
introduction
The movie tells us that the King of Doom, tired of being the villain of the world game, decides to leave the game to conquer another world video game, and when he travels he enters many world sports and encounters situations serious. Chief chef and courageous sword-mouthed tofu little girl Winni Rope has spoken out against the bad guy.
Reasons for the agreement
The game brings together many classic arcade games from the real world, internet companies, real characters, real life, etc. in the virtual world and the characters of the game. The games can travel online from one game to another. In the makeup of the Metaverse, the future of the intersection of the real world and the Metaverse can be seen in the film.
10. The (2013)
introduction
Its story begins with protagonist Theodore, who writes a personal script for a living, becoming depressed after marriage and fascinated by the new operating system "Samantha". Samantha gradually improves human feelings and desires, and in the process of improving her goals, Samantha has more dialogue about human objects and finally frees her single partner to explore and find meaning in life.
Reasons for the agreement
Movies began to evoke the excitement and excitement of ordinary sci-fi movies in everyday life. We talked about human relationships and the thinking machine. It makes us think a lot about the new relationship between humans and technology in the meta-world, but as non-existent in the virtual world, can human intelligence be developed?
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