"Justice" dans Metacosm: A Brutal Digital Wonderland
“Ultima IV is the first game I want players to fight against (not just themselves) when doing what I call“ morality and competition. ”That the incarnation is the physical manifestation of the body when God comes into the world is perfect because I really want to question my thoughts in your field, test your mind. "
- Richard Garriott
Most cultures and beliefs can be considered moral.
The first and best about the virtual world is that it allows people to experience the golden rule of work.Virtual reality, for example, can put the right people "in other people's bodies."
As in the metacosm, members of the "inner group" may temporarily hold the body or be part of the "outer group". ; We can know the world higher or shorter than reality.
"The Sims" lets you play like my virtual machine and do whatever you want in the gaming world.
Many describe it as the next generation on the internet, believing it would allow access to the metaverse in transparent and engaging ways, like glasses or bracelets. The virtual world represents the Internet where people can interact in new ways using avatars and high-tech devices.
It sounds fantastic, but it has attracted a lot of skeptics as well.He asks questions about the morality and integrity of the Metaverse.
human rights dilemma
Today, 73 years after the UN ratified the Universal Declaration of Human Rights, the world has yet to agree on what rights should be accorded to humanity.
The idea itself is problematic. The best of the best information is that it limits the most severe forms of human suffering that can be experienced, including slavery and the exploitation of money.
This is an important achievement, because the future of the virtual world can give people the freedom of the simplest understanding.
In "Inception" the world turns into a dream in which you cannot control yourself.
In the meta-space seen by Zuckerberg, even a virtual nose is not allowed without permission from the entire management company. There is no model for the virtual world, all of them are created by cutting edge technology known only to the owner.
Move your virtual tour and see with your virtual eyes as if you are moving in a virtual world, no one freely enters a metaspatial world. All of their movements are governed by the digital control body of companies such as Meta, and these companies have the right to deny anyone the freedom of movement.
Since the metauniverse does not yet exist, it would be foolish to worry about this. For now, that's Zuckerberg's theory, and some critics have reason to believe that none of this could happen.
But joining the heart of the world in the future - now all news declared to get a great deal of money. Indicates that there is a lot of social activities can inhale both or half of the virtual world. If this happens, people involve or unwilling.
Everyone in the virtual world creates personal data, and people have no control over the data. They can be selected from the menu and in Zuckerberg's world you can tell them what the menu is. Ultimately, however, the public has no veto power and the company's decision is final.
Simply put, you can do whatever you want in the meta world, but you have no control over it.
You can do whatever you want in the meta world, but you have no control
A bit like dreaming when you sleep, and dreaming of making money but falling into obscure helplessness. If only your entire life and your personal meta-world could be wiped out by the business.
People are rare on social media and you can't find them in the meta world. They are themselves the facts contained in the information, and when people access the material on the website, they create the illusion that they are personal. There is no control and independence, no personal significance and only "chess pieces" from the database owner.
Likewise, action in the world of metaspace would be a vision of independence and physical integrity, and the business with the data still manages virtual weather where humans breathe in metaspace.
The good news is that there is a solution to all of this. It is a means of promoting personal freedom and laying the foundations for human rights and civilization.
The virtual world makes people unable to distinguish between reality and reality, and all is chaos.
glass world
The meta-world is not just a word from Neil Stevenson's research papers, but the “virtual real world” is being created today.
In 2019, Kevin Kelly of Wired magazine wrote a cover story titled "Welcome to the Mirror World." Here he explains how augmented reality will support the next big release tech.
Basically, "We are creating an individual diagram of a measure that is almost unimaginable. When we do, our physical reality becomes part of the digital world." : Home, country, office, even the digital twin in your life.
The meta world is the glass world, your avatar can hold your hand
What if the world becomes more proprietary, capable of robots and virtual assistants engaged with consumers?
Today, the meta-world is a virtual sharing environment where humans are represented by avatars (think Ready Player One), whose virtual world is constantly evolving and evolving accordingly as decisions and actions are taken. people.
Finally, with the help of augmented reality and integration, humans will be able to enter the whole virtual world (for example using virtual reality) or interact with a part of the virtual world in physical space.
Leslie Shannon, director of Nokia Trend Reconnaissance, spoke about the importance of meta-space or the Internet of spaces in a recent speech at the VRARA world conference.
In his words, he said: “The internet is an integral part of the current development of augmented reality and virtual reality. historical events and places this data where it is most relevant in practice. And virtual reality would be the way to visualize this data set.
Virtual iceberg, meta universe like the cosmic internet.
Business and communications professionals should keep in mind that the metaverse is an extension of online communication. Just as social media has changed all of online business, so can the metaverse. There is currently no meta-global integration, but some companies are working on creating one.
Like Fortnite, Minecraft, and AnimalCrossing, this is the game right now, but it already has huge users, special worlds, and user-created content. Niantic, Magic Leap, Microsoft and many others have worked very hard.
They work their way towards creating the “mirror of the world”.
the technology itself
It is a difficult time for 21st century ethics.
Unlike ancient Greece, the father of Western morality, we tend to have great skepticism about the rule of law. Beyond the field of civil protection law, in a democratic society, we all have the right to define ourselves “good and bad” through the unique prism of self-defense.
O2 and the music is huge
The business strategy works for the same reason. As long as the law is observed, consumers do not harm themselves in the process and the way of their own interests does not affect others.
As digital technology has become an integral part of our daily lives, we must consider the long-term negative impact of new developments in the use of urine technology, including human intelligence and robotics.
The development of Meta in the immersive tech ecosystem has been amazing. Unconvincing complaints have been presented as the ongoing technological imbalance paves the way for a larger market through hardware and platform innovation. Is the future in our hands?
The answer is not that simple. The main issue is not the meta or the others of GAFAM, or any other VR / AR company itself. The machine itself comes first.
For many years, immersive technology has fascinated our imaginations with their utopian dream of overcoming the limitations of the world by creating a new realm of reality with impossibility.
"Beyond the Universe" humans are influenced by avatars.
The concept of going through the human body is as old as the people themselves, but here is a change. The "leak" obtained in the virtual world is very strong. With just the right perspective and good hearing, our brains can trick our brains into realizing that it's not real.
In addition to the moral issues often associated with sport (violence, drug addiction, neglect, etc.), it incorporates the technology of new lines invisible to the media and users, making them synonymous with virtual life. on a deeper level.
Concerning the notion of “amoeba effect”, the user modifies his behavior according to the image of the virtual, and the virtual self can gradually combine to modify the “real” self.
Researchers and theorists Michael Madary and Thomas K. Metzinger explained: “It is impossible to determine whether other impacts on the virtual reality environment can lead to significant changes. It is not only mental but also biological. The news is mixed. Indeed, the same VR mechanism can help users overcome racism, do bad things, and even cause bad behavior or embarrassment.
The combination of the meta-world and fashion provides new inspiration for the design.
Once obtained from the instrument, virtual reality will make a bigger difference. Technology Technology has redefined what it means to be human.
If all goes well, you can imagine the future when the last dream comes true. Metaverse allows you to express your creativity, reduce inconsistencies, and ultimately enjoy “real” relationships online.
At the same time, it's hard to ignore the dystopian environment where virtual intermediaries allow users to disguise themselves or abandon the physical world as a whole.
The future is really a combination of the two, and that's enough to show that we as economists might want to take the moral issues of the Metaverse more seriously.
Because all the unimportant decisions made today regarding the creation of the world, storytelling, self-representation, virtual leadership and vision will be problematic in the future.
04. Human communication
If we use Robert Nozick's classic empirical machine thinking of 1974 to experiment with modern concepts, the question in the middle of the process is not "Do people want to insert machines happily forever?" But how to protect our people.
Here we are faced with a real challenge.
Last 3 days of the high maze VR dream
So far, the (almost unlimited) energy to create the future has been transferred to the participants for many reasons.
First of all, the financial implication. As Kent Bye explained in his 2019 XR Manifesto, the accountability of tech companies to vendors is often associated with their responsibilities to consumers.
From a legal and ethical standpoint, this joint venture is especially unique when sales can connect to people's perceptions and values. of the company is the user's personal information.
According to Silicon Valley "educators" like Tristan Harris, in recent social media reports, social media platforms are deliberately using design options to forge partnerships, which often leads to mental illness and further abuse. relationships. The difference is the price.
We have no reason to believe that the situation in Metamondial Relations will be much different. In fact, the difference is clear.
Technology not only extends our digital footprint by providing a direct view of our body and environment, but also makes their information more detailed and more convenient for management.
"Player One" works in a virtual game
The fact that Meta requires an Oculus Quest 2 account to access credentials proves that this new data is a real hot topic for ad-dependent tech companies and threats first and foremost good for users.
In fact, a recent study from the Virtual Human-Machine Interaction Laboratory at Stanford University found that collecting data from past experiences may be more difficult than previously thought.
Obviously, if we are to develop a responsible role in the meta-world, we need to at least be certain of the challenges for specialized business models and the privacy process of "consideration." check business ”.
In addition to asking questions about business development ethics, you might also want to look at other interests of people who drive technology product development.
Assuming that the technology is "available" (that is, it can change the way we live) (and proof that we need it), it makes sense to ask the idea of its creators. The sad situation of AI alone is enough to make quite an investigation.
On the site, one cannot conclude that the major decision taken by Silicon Valley was "unjust", but it is one-sided.
Mom has fun meeting the dead baby in VR
Moving away from human doctrines in favor of the social bubble, technological revolutionaries are thus concerned with outdoing their competitors and innovating at all costs, regardless of the important questions that must ultimately be decided by all of humanity. .
However, this myopia can be further reinforced by good leadership. Most modern workers lack the resources and guidance to make ethical thinking a priority.
For example, you may benefit from greater exposure to foreigners, especially in education and other industries with a high sense of well-being.
Its innovative and rapid development makes Metaverse Innovation such a difficult beast that large companies cannot control on their own. Moral models need to be finalized by multiple voices inside and outside the whole ecosystem to ensure they are inclusive and equitable.
Today, the digital world is more difficult than at any time in human history. It is the difficult task of interpreting the world to be created and the story to be told in the virtual world.
New way of life, meta-world
Finding a way to solve big data in a financially and profitable way is the same, but the challenge shouldn't disappoint us.
Integrity gives us the opportunity to better understand the world, to start asking the right questions, and to work together to develop new ways of thinking about morality.
In the process, we may need to let go of our personal thoughts and remember the unifying idea which is always the right and the best choice.
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