Spike, how cool is the explosive meta-space VR game?

老雅痞 view 11532 2021-12-29 22:09
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秒杀所有其它,这款燃爆的元宇宙VR游戏有多酷?

Neos is a versatile and innovative meta-world technology that allows users to create a variety of virtual objects within the meta-world created by Neos.

Redefine and summarize the experiences of social reality and how they are created, explored, studied, created, created and taught in the metacosm. The meta-world complex and player character roles were developed directly in Neos, and many VR strategies focus on the interaction of players sharing a shared space. . Going forward, with the rapid growth of the community, Neos' internal business model begins to work. Players become creators of content and resources, helping them earn money and grow in a strong meta-world.

Developer Tomas "Frooxius" Mariancik first announced in a video development for NeosVR, a multi-user virtual reality "world machine" designed to assist developers in a VR environment. Mariancik describes NeosVR as a collaboration between publisher Unity VR and Google Docs collaboration.

VR games themselves are exciting, but nothing means more in a VR experience than standing in HMD-to-HMD. AltspaceVR is an experience familiar to many VR gamers, but today there are many ways to experience it in VR. You can play pool together in "Pool Nation VR", fight with your friends in "Onward" or play games in "Project Cars". Sooner or later you can create art with other players in Tilt Brush, but there are teams who again have the idea of ​​virtual reality collaboration between players to achieve a level of performance.

NeosVR allows multiple people to connect in the same 3D environment, and in real-time communication, players collaborate and together create virtual objects and real-time scenes. (Music? F1 racing games? Virtual school?)

NeosVR synchronizes all data on the network. So when a user changes them, they quickly update for another user.

NeosVR has design tools, including free drawing, gear, and graphic design capabilities, as well as a "gun holster" that allows players to swap gear with the click of a button. . NeosVR also has a built-in cookie which allows you to put multiple items together in one place. The glue "dries" in seconds after the job is finished.

Doubt of a future vision

In the design of the metaverse developed by Neo, users can interact with other users, objects, environment and world. It provides interactions like the world without being affected by the laws of physics. there are options

As a result, intelligent processes can perform repetitive tasks, process data, and use a variety of applications and resources.

In the metaverse, a variety of applications and services can gradually meet user needs, allowing users to focus on higher-level tasks.

One of the great descriptions of Neos VR is connectivity and ultimately eliminates the differences between user perceptions and applications.

It further and ultimately eliminates the differences in thinking and application, making it easier for people to share ideas in a well-researched way and focus on the situation. A good format is essential for turning an idea into something truly visual. Advances in this mode will improve communication and engagement for people of all kinds.

In our world, meta-thinking, communication and human involvement are much more effective than reality.

The opportunities offered by the space computing interface of Neos VR are integration in education, research, design, development, reflection, training, remote assistance, remote management and others activities. They should help make the truth better for everyone.

We can expect that in the future, ordinary users of high-level meta-worlds will often lose access to valuable and valuable commodities. Because in the meta-world, these products are very rich and talk about less valuable things like social knowledge. Changes in perks such as relationships, art, heritage, personal information - this will affect new citizens - people living in the metaverse - with a small footprint and the ability to do good for themselves and to their communities.

It is part of the population of developed countries, also called billions of people. You can ignore modern devices just like you would ignore a cell phone and use a cell phone. Previous experience with state-of-the-art equipment can translate into profitability, market choice, purchasing and lead times. .

History and founder

Solirax Co., Ltd. was created by Tomas Frooxius Mariancik and Karel Hulec. They are two VR veterans. He was also the first sponsor of the Oculus Rift Kickstarter.

Tomas started developing games when he got his first computer at the age of 12. Since then he has researched the technology and found new ways to solve problems. When he graduated from high school that year, his experimental processor architecture won him four computer awards at the Intel ISEF 2012. Back in game development, I started my career. VR.

Cost:

1. Line of Sight - 2013 Oculus VR Jam 3 위

2.SightLine: The Chair - Grand Prix du Kaleidoscope VR Film Festival

3.World of Comenius - 2014 Leap Motion 3D Jam 3위

4.Neos: The World - 2015 Oculus & Samsung VR Jam 3 위

Karel is a futuristic and passionate technology analyst, and has always been very knowledgeable about the integration of industry and technology. He entered the crypto and crypto mining community very early on and reinvested his profits in finance.

Another new innovation and their VR operations. The first was to start designing and developing VR hardware and working with Tomas to develop advanced VR software.

Because Karel and Tomas share a common passion for using VR, Karel and Tomas use VR technology to enhance games and entertainment, and use VR to improve learning and functioning. The company is one of the first startups to receive investments in the VR space. It was part of Rothenberg Ventures' first River VR accelerator.

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