P2E Business: Web3 Games game management system
Managing the players in the game is the most important thing.
However, sports advertising still harnesses the company's advantages in terms of player health and value. They can do this because they have end-to-end ownership and control over the development, distribution and management of games.. A classic example is Electronic Arts (EA). This advertising game plays a negative role in the gaming community as it is important that the income from microtransactions is modeled on the former players.
In 2017, EA released Star Wars BattleFront 2. Players must play for 40 hours to activate or pay for a character (like Darth Vader). The company's response to this is the most controversial debate in Reddit history, highlighting the brutality of ad fans and gamers, as seen in the image below no.
About 30% of the company's total revenue comes from the sale of FIFA Ultimate Team (FUT) vouchers. Corporate data leaks indicate that the responsibility of the business is to detect microtransaction activity. EA said, "Every path has access to FUT," "Since FUT is the base, we will do everything we can to attract players from there."
EA Responses to Reddit is the most heinous article in Reddit history.
??earn money while playing(Play to win,P2E)The main underlying vision is to solve these problems by providing true members of the treasure of the game and the world around it, and ultimately, creating more improvements and preservation of the community.. Comparison with the current 30-day holding price of international gamesThree%Compared to the well-known original P2E ecosystem, weAxi InfiniI have detention rates up to 90 days.40%:
Above: Jiho, co-founder of Axie Infinity, said the game's 30- and 90-day processing rates are just as important.
Note: Not everyone who downloads Axie Infinity will be able to play this game (due to some gameplay restrictions), so in fact the D1-D90 owns over 40% of it.
Problems with Web2.5 games
Thanks to the success of Axie Infinity, weNew P2E ecosystemEveryone tried to repeat the same thing. However, the purpose of many of these activities is also to centralize and manage games end-to-end by creating existing games that can be redesigned. The process is not the same.
This Web2.5 game is "Cryptocurrency works", recognizing digital assets by NFTs or financial partners in certain markets via ERC-20 tokens;However, it also focuses on environmental restrictions and the involvement of several encrypted sub-members (e.g. admins)..
usually,The team behind Web2.5 games hope to create the best closed ecosystem where the entire gamer experience is managed by a single organization.. These campaigns call themselves 'games first' and are usually also optimized for website development 2, and it can be said that they are just as effective in relieving stress as the existing game ad. . The games studio announced:
"We use NFTs because we believe they will make more money. We believe players will be willing to spend more if they think these assets will be valuable."
Similar to CeDeFi, this gameCreate a closed-loop centralized management ecosystem of open and authorized encrypted network (public channel).
While we wouldn't expect all P2E ecosystems to be affected by zero, we do expect more decentralization processes (like Axie Infinity), but we do believe that Web 2.5 This game improvement is caused by incomplete understanding .The power of configurability, interoperability and distributed coordination technologies.
our argument
we believeWeb3 games will outperform Web2 and Web2.5 games as Web3 games aim for community buy-in, real business value, and key concepts to maintain player engagement and retention..
We believe that Web 2.5 as a means to create a peer-to-peer environment is not enough to prevent communities from capturing value. Because players must always rely on a partner to control and control the end-to-end development of the game. Sports industry and end sports. Change, do we thinkWe need to treat the P2E ecosystem as an open source product. This means that all kinds of business games and environmental games are created in an open environment..
The reality of a system (blockchain) creates a kind of trust. In other words, the system delivered on its promise and the approval received by document participants created a sense of uncertainty.
——The Token Maximalist papers from 1kxnetwork
With the help of symbolic incentives and community members, weAbility to separate the role of game advertisers from the process of bottom-up contributors, players and guilds to support overall design, production and management.. By expanding these responsibilities, we can take advantage of the open participation of all people in the Internet, without depending on a single company to achieve the goals of the entire ecosystem.
We do not view P2E as a standalone game or "app".A peer-to-peer ecosystem is designed to create a self-sustaining virtual economy in a country where community members can trust, unite, own and create..
The P2E economy as virtual management of the State
The gaming industry based on the environment of peer-to-peer dynamics is now taking it to a new level of importance.This joint venture is not just a place for community members to play, but a virtual world with financial benefits, business income, and digital asset membership, including specific roles and responsibilities..
We can think of P2E as a virtual country. Its citizens will want to live in a country with the best independence and governance and offer them the best opportunities (fun, work, community, culture). For these virtual businesses to retain community members, fairness and transparency are necessary, which has a big financial impact on the public.The decisions, For example:
economic policy: Based on the mechanism of heritage in sport and commerce.
Financial policy: Mechanism of cost increase, exchange rate, etc.
Financial policy: For example, what community jobs should be funded?
awareness: What, for example, requires the authorization of the heritage of an ecosystem?
we believe,The business community works for a peer-to-peer business that optimizes management practices, "quality of life", "GDP" and financial security of community members, not user growth.. As a result, you can attract more community members and better retain community members by making better decisions for the benefit of your community members. Indeed, it provides a market oriented industry for security management (public product and sense of loss of contract). As we spend more and more time in virtual space and move from one world to another, we can bring ourselves, our friends and our treasures with us, comparing more and more of virtual countries.
Community-friendly peer-to-peer distribution facilitates the open space design and development ecosystem
Unlike Web 2 games, where data is stored on a basic database, peer-to-peer operations include an open and interactive SDK-like platform that allows participants to be created without permission. it's usTreating this industry as a contractual basis will extend to other community activities and experiences.—— Both are ways for the ecosystem to attract new users, and also for other users to drive transportation to existing communities.
By doing this, we are giving developers the ability to create and release games for the active community from day one.
In the Axie Infinity ecosystem, this would look like new financial mini-games that would achieve some of the goals of the Axie Infinity ecosystem, such as: A reward for the performance of (users) in the system game.By avoiding relying on a team and improving in an open environment, hobbies can expand product visibility and create more market share in research and construction.
This ecosystem approach can be applied to all areas of the P2E ecosystem, from community development to global development and change. Funds can be distributed on a first come, first served basis through a large community financial system, such as secondary funding, or through actors handling special responsibilities and responsibilities.guild, as Axie P2E supports the delivery of Axie InfinityScholarship institute.
We believe that integration will play an important role in global exports as actors gain control and mobility in the meta-world.. By opening up and sharing these industries, sport and the world beyond, they will be able to be more creative by experimenting and without permission, by spreading the highest hill of the P2E ecosystem. we believeCooperationIt can take many forms, not just “carrying the sword from one game to another”.
see and see(eg, VRM virtual characters, inter-world visual features, etc.).
gamer world chat(Chained physics engines are a great model for FPS games, and the legacy is justified around the world, like plants that need to be watered like in many other worlds.)
economic name(Allow players to buy and sell treasures using other game tokens, or use other game / world tokens to receive discounts).
reputation(Certificate verifiable worldwide)
Realization(Complete X and Y bounties in the game to unlock characters)
Sinks and step faucets(Destroy toys X and Y simultaneously to create special skin / beauty items)
awareness(See legends and characters from the P2E world in another virtual world)
Access(a game prop that allows players to visit virtual locations in multiple worlds)
We believe that the cost of the time required to construct a joint will be greater than the cost of constructing a joint.
P2E industry as sinks and faucets
Economic sustainability and growth occurs when the cost of entering the system is greater than the cost of exiting the system. The mechanisms that affect the flow of money in the game development industry are:aquariumandwater pumps:
aquarium(sink) Elimination of business assets such as SLP tokens, which are destroyed by the cost of Axie cattle. Usually, players are encouraged to breed Axie to form combat teams and get more rewards.
water pumps(dough in cubes)It injects assets into the industry, such as SLP token rewards earned by completing tasks or battles.
For the stable development of the P2E industry, the supply of tokens drawn from the well by the industry should be greater than the tokens injected into the system through the tap.SuiteOtherwise, as the supply of tokens increases over time, there will be natural downward pressure on the price.
An example of a future token sync would be the introduction of a vertically modified update (whether or not an update is available) to a physical Axie location where Axie Infinity is to be purchased. by SLP. Currently, only SLP tanks in the game rely too much on Axie for connectivity and redesign (as replay does SLP), but the quality and overall appearance of each Axie doesn't change.
Synchronization of vertical integration tokens
We can also expect to see the same solution as other P2E games promised to a stable market. You can expect the community to get the safety of the crowd of players and other player knowledge and put sinks or faucets in the player market.
We can see other countries integrating sinks or faucets from other industries into their local know-how to help other P2E ecosystems deal with businesses that are not stable.
Stand out with the minimum clearance
We believe that the largest P2E ecosystem of the future may seem small and unpredictable at first.
By dealing with the peer-to-peer industry as a whole and the integration of the entire gaming ecosystem, we believe.Creating a P2E ecosystem means creating a simplified business world, creating a culture and creating a favorable environment..
We believe that well-developed games will attract and retain the best players in the long run, but we don't think you need to build the best game from scratch to make it complete, although it can be done.It is enough to complete the cycle of accumulation of economic value.At least games (Hello).
One of the advantages of cryptocurrencies is that they can start trading tokens immediately from scratch and establish a mechanism of minimum market value accumulation, long before all players have experienced it. This is incompatible with the stunt improvement method of getting through traditional games from the start.
One way to start the game is at least:
Create a world everyone wants to be a part of (like game design ideas, create captions, create visuals / visuals, create stories, and create interior design in-game)
Provide game world members to communities (tokenize future game assets as NFTs and distribute them to members and early players).
Communities are putting up signs that will lead to a successful business.
Community funds are created through joint ventures.
The community has published the minimum game with token synchronization.
This minimum game removes tokens from coin-operated devices (which must be driven by interactions between players in the game world).
As the tokens are removed from the supply chain, the market value will increase even more.
The price is a return on investment in the game.
Improve games and chip timing.
Repeat steps 7-9.
Like the picture below:
we believe,By creating full business value as quickly as possible, the P2E ecosystem can create games in a more integrated and sustainable way, at a lower cost..
Axie Infinity perfectly embodies the concept of the smallest game. This is because the game's first major investment was before the game's reproduction and combat gear was released.
december 2017: Initiation of ideas and improvements;
February 2018: Collect 900 ETH (approx. 720,000 USD) by selling your first Axie.
May 2018: Replay of the game's release (armchair)
October 2018: Start the inactive fighting game (display the water tank)
January 2019: Increase of 3,200 ETH (approximately US $ 400,000) from the first sale of the land.
december 2019: The battle card is out.
May 2020: The land was sold for 4,600 ETH (approximately 1,000,000 USD) in the first quarter.
November 2020:Strategic sale of AXS tokens (860,000 USD)
november 2020: Strategic sale of AXS tokens (860,000 USD);
avril 2021: Migration d'Ethereum vers Ronin Sidechain
September 2021: First steps with the AXS token promise
Axie Infinity already has more than 2.5 million active users, but its development is not yet complete.Axi InfiniWith a focus on community development and process innovation, we find that Minimum Performance Games (MVGs) can be used to drive large virtual reality companies.
Develop a P2E ecosystem with a community-driven approach
Based on the real world experience in the development of a token network, we believe.The most prosperous and robust P2E ecosystems will become more socially and culturally important than recreation.
we believe, creating a better world, creating a culture and developing support processes are key issues in building a successful P2E industry..
Create the world - "Let's create the world together."
In a minimalist game model, the integrated world of the first P2Es in the community is the key to encouraging user engagement and collaboration. Therefore, we expect more and more P2E ecosystems to take a content-driven approach (like Loot, Treasure, and CryptoManga).We can predict that the first users of the P2E ecosystem will be similar to Dungeon Lord, a tech expert, and the community will create a “Dungeon and Dragon” world..
One example is loot.; Since the project uses a Fair Yearn-type distribution and the potential of text-based NFTs, many developers see the potential to collaborate to create a new digital business. Over the next few months, 86 community activities sprang up to expand the potential of loot, including new gear, tools and gear, maps, legends, and view guilds.
While we don't currently have player-centric world-building tools, we look forward to seeing further developments in this area over the next few years. We believe that AI technology will play an important role in transforming people from content creators into viewers. We see global development as a partnership, a community of potential players and other stakeholders who can contribute even before the game is born.
Create Culture - "Come to culture, live there."
People join the community because they agree with the local culture, and they keep it because they become masters.. Culture can be strengthened by being fair to the set of values and principles and encouraging others to follow them. It was written by the community, so it was an important part of the first community.
The metrics are always about 'how many people are playing the game', but I think the P2E ecosystem needs to be watched. "Who are the players and contributors to the game". Therefore, we want it.The P2E ecosystem carefully manages early community members and gamers.. This can be accomplished through a free list and other measures, such as restricting participation by an oath of faith or affiliation.
“At the beginning, it was very important. Many in the community wanted Axie to be successful. Now, members of the NFT community also like to get “business benefits”.
——Jiho (co-founder of Axi Infinity)
With such a culture, teams can take advantage of the fact that peer-to-peer peer-to-peer play in the community can increase the area of risk. merge companies of like-minded people and create the world in which they participate. . They help create cumulative memberships.
Source : canal de discussion Discord d'Axie Infinity
Incentive Mechanism Design - "Exposure to Beneficial People"
Although culture begins to attract members and community members, they only live when their work is rewarding and an understanding of belonging exists.
Above: The Path to Becoming a Community Partnership
When building a legacy in sports and financial sharing, sports studiosEnsure that the best members and stakeholders of the community are rewarded for their work and commitment..As participants engage in repetitive comments, trust, fairness, and resentment develop..
We believe the token support process is extremely resource intensive and should be carefully thought out and distributed to the most valuable people in the community. More experimentation with token ownership and in-game asset distribution models is needed. For example:
Only guilds of a size or full "knowledge" can purchase valuable assets (such as virtual land).
Some of the tools in the game can only be obtained by performing rigorous testing and gaining a deep understanding of the legends of the game.
Players can earn special items by completing tasks (in-game or other community income), which they can use as “symbols” to indicate their reputation.
we believe,P2Ethe gamecarefully designedgame basedfromthe comeback. So, if the promotion is created by the game itself, the game runs the risk of its members being like mercenaries, and employees are more likely to switch between games in search of higher returns ( similar to DeFi. Contractual income of farmers switching from farming to farming). agriculture.We believe,Peer-to-peer marketing should create incentives that focus on retaining "missionaries" and loyal members rather than encouraging consumers to take advantage.
concludes
Compared to brilliant graphics and multiple budgets, we believe the best P2E game will start with creating the best culture, community, and business strategy.
We are just starting to understand how to build in an open space. At 1kx, our goal is to become the most profitable player for those looking to build a large-scale global P2E ecosystem. If there is anything you want to do in this area, I would be happy to tell you ~
"If you want to go fast, go alone. If you want to go far, go in company."
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