Shanghai wants to bring businesses into the virtual world of the future. These virtual technologies are the industry favorites ...

区块链日报 view 1114 2021-12-23 18:14
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上海拟引导企业发力未来虚拟世界 这些虚拟技术获产业青睐......

Faced with the rise of the virtual world of the future, Shanghai is the first in China to become a leader at the right level.

On December 21, the Shanghai Municipal Party Committee held a business meeting. At the meeting, it was announced that 'Shanghai should lead the industry to strengthen the research and planning time for a key platform for the integration of the virtual world and real life.

A short message underlining the key message: Knowing the new virtual world of the future, Shanghai is China's first and main legal entity.

A Shanghai businessman told the Venture Capital Daily reporter that he announced at a business conference hosted by the Shanghai City Council that he would study how the virtual affects the real world. Take advantage of the first-mover benefits to stay ahead of the curve and stay ahead of the future challenges of the new industry.

'Meta Universe' appeared in the first half of this year, and Facebook (renamed 'Meta') announced it would invest $ 5 billion per year to become a meta-edge company within five years.

The concept of "meta edge" has become very popular in the market. However, the industry believes that the “meta-universe” is not the same as the virtual world of the future. "There are arguments for 'decentralization' in the 'meta-universe' realm, but the breakout meta-universe is still manageable. The virtual world will be different from the meta-world," said the trader in the future. "

Improve product design and encourage scientists to determine the future of technology

Towards the future of advertising companies, Shanghai also led the way in the implementation. It is about improving future research and development of new technologies, new models and innovations, enabling scientists to make informed decisions about the use of technology and leading companies to find markets. . ask and let the company monitor operating costs.

Going forward, we must actively harness the emerging digital economy and further promote the digital transformation of the urban economy.

An insider told the Venture Capital Daily reporter: "It's just a way and why scientists and industry are assessing the value of the lead."

"Ultimately, the virtual world of the future should be turned into a device, not just a fun device, so that it can help people reduce the value of life. This is an important moment in the virtual world of the future. Hangzhou, future virtual world content developer Zhao Lei told Venture Capital Daily reporter.

In his view, science and technology are the main productive forces, and supporting the development of technology is one way to make a difference. From a microscopic point of view, the benefits of manufacturing are nothing more than productivity, streamlining production, reducing costs and costs, and improving product quality.

There are six weak systems in the current research and development of the "virtual world of the future". One is vision, the other is energy, the third is the network, the fourth is the cloud, the fifth is the slow discovery rendering, the sixth. energetic efficiency.

Zhao Lei told Venture Capital Daily reporter, “All of this technology is difficult and disruptive.

At the same time, a Venture Capital Daily reporter pointed out that foreign giants such as Microsoft, Facebook, Nvidia and Roblox have entered the virtual world of the future. . The strategies focus on skills and the basic use of sports and social skills.

But overall, it is still in the early stages of guidance and research. In these contexts, research and innovation by scientists have become the key to decision making and fragmentation.

Tech upgrades will take time, and XR welcomes spring funding

After Facebook opened the door to a virtual world of the future, XR became the most popular service of the year.

Tianyan Check said the participating company raised 64 million. In December, Quantum Power and Building Blocks completed financial planning and round B funding for easy deployment, respectively, previously featuring 3D presentation animation software, and the latter is the developer of AR technology.

Investors also remain the biggest companies, among which Quantum Power has favored Tencent Investment, Dawa Technology and Chixing Venture Capital, and the biggest investors are Bojiang Capital, Qianhai Fund of Finance, Shenzhen Venture Capital and Smart Internet Marketing Fund.

In addition, nearly 98% of investments made in September-November focused on XR for research and development.

For example, Guangdong VR technology invested in Series B by Qianhai Financial on November 2, Pre-A Field Technology by Ivy Capital on October 22, and virtual reality technology invested by Infore Capital on September 1. Xi'an Feidi, as well as the listed company Hangzhou Yifang Qianxiang Technology, etc.

In this regard, Qualcomm Ventures Shen Jin once told Venture Capital Daily reporter that XR has entered its second spring.

“Why are so many investors paying for XR now? The reason everyone thinks the domain has entered phase 2,” said Shen Jin, was the first wave of the marketing boom is the level of coverage media. Then cool. The second stage of the current improvement is more realistic, with real users and real improvements in income.

Wu Qi, director of the Wuxi Digital Economy Institute, told Venture Capital Daily that human-machine interaction is the key to creating a “virtual world of the future” and geographically positioning itself as an important center of industrial ecology. It typically includes key components such as chips, GPUs and sensors, human-machine interference devices such as displays, somatosensory devices and positioners, and media positioning devices such as headsets, headsets, VR glasses and VR all-in-ones.

At its current stage, most investors believe that it will take time and efficiency to move to the stage of large-scale product development.

Using vision technology as a metaphor, a Project XR researcher told the Venture Capital Daily reporter that the human eye has a resolution of 16K and that vision such as virtual reality needs to be developed. 16K is just the start. A refresh rate of 120Hz should be the starting point for a smooth and precise view, and sports fans need a refresh rate of around 180Hz.

“Currently, most products on the market, including Facebook's Oculus Quest 2, only support binocular 4K, and some have even reached monocular 4K. The update has gone from 90Hz to 120Hz. Hz, and the pixels are clear. It's far from real. The simulation everyone thinks of. There's still a long way to go.

The services and content scene has occurred.

However, other industry sources claim that some virtual machines have been used for real life situations.

For example, the fake symbols created by Tencent are used by banks and insurance companies. “Banks and insurance companies are many businesses that require full-time staff to provide information, inquiries, and drafting services. These businesses are repetitive. Thus, virtual users can be used to replace real users and reduce costs. "

“Today almost every call to the bank is an automatic voice service, and the AI ​​functionality of virtual humans has become very common. This cuts costs and improves efficiency. good work.

Wu Qi believes that the service and content scene may also become the ground for ecological development of the virtual world in the future.

“As the virtual world of the future enters through personal activities and relationships for many things including home, education, medicine, housing and engineering, the virtual world fields will increase the demand for software industry in the future, mainly to write data, including rendering and presentation, etc. Data processing software, operating systems, APIs, and other platforms and system resources such as content marketing and distribution platforms. "

In addition, some virtual world developers told the Venture Capital Daily reporter that in the process of finding the future virtual world, the internet giant had not talked about NFTs and changed their names to digital collections. "The main reason for this change is that they don't want to participate in the culture of politics."

"In the virtual game, Tencent's Honor of the Kings has also been produced in 3D, but it has not yet been released."

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