"Daily Upward" expands the journey into the meta world, and is that past experience the key?
March 2021 will be the Meta Universe's first year with the launch of Roblox. time.
On the program, the host leads a group of guests on a fantastic adventure in a meta-world. Additionally, some experts and academics are optimistic about the transition.
Zhang Shuyu, CEO of China Digital Interactive Display, participated in the project, "The Metaverse should open up the walls of the online and offline dimensions, and immersion should be easy knowledge that the Metaverse should tackle in future development. "
Although the Meta-World Translation is the latest in the industry, it can be seen that World Access is one of the eight meanings of the Meta-World and has always held a prominent place.
A recent article from Tsinghua University's New Media Research Center also addresses this issue. They believe it
Metaverse provides past experience through virtual and real world integration as well as extending real world technology based on new online apps and social networks that count with a lot of new things.
Immersion is an important way to express the meta world.
If the meta-world received the most representative names, it was undoubtedly the heart of the engagement and the immersion.
Immersion means the ability to change the real world.With advancements in the use of technology, this understanding can be achieved through VR / AR and brain-computer connectivity.
Currently, AR / VR technology is mainly focused on the field. He is still associated with the Meta-World and is the key to using the Meta-Universe Immersion System.
he can say,Consumer grade AR / VR devices will be the gateway for users to the meta world.
If the technology is to be developed in the future, consider it like this:
Using brain-computer interface technology, we can access "real-time" mimic sites, realizing smell and taste, and interacting with the virtual scene. like real life.
The Meta Universe will pay more and more attention to entering the nonprofit of its development."Hello"Meta-universe stuff.
“At this time, all users can create virtual images, access 'Hiron' from their own computers, cellphones and gadgets, listen to meetings, go shopping, chat and watch meetings.
With headphones, you can hear the sound and see the vision of 100,000 people on the spot, and you can connect to the microphone immediately when you turn on the microphone, learn more about the means of communication. "
Although, for now, it looks like the changes in the meta world are stuck in game and fun. but believeWith the popularity of VR / AR devices and the continued use of technology, real-time meta-world realization can be faster.
How to create an immersive global meta
An important aspect of using the meta-world as a concept is past experience which makes it difficult to distinguish between true and false.
The requirements are very high to achieve "immersion", "color", "visual pleasure", "interactivity in real time" and "beyond time and space".
Virtual reality technology is the bridge that connects the meta world and the real world, and the technological process to support the immersive meta world is essential.
1. Enter the meta edge, interactive technology
Access to the meta-world, that is, the user's access to the stage, is the gateway through which people enter the meta-world.
VR, AR, MR, holography, brain-computer interface, sensor technology, etc. These devices are similar to cell phones in the mobile internet age and require less. This is the most important part of knowing the meta world.
As the power consumption of VR devices disappears, the VR equipment terminal is expected to be more expensive and the price to drop further, increasing the volume of equipment.
At the same time, the power consumption of cloud computing makes the images of VR devices smoother and improves user experience.
2. Technology virtual
For the virtual world of the metacosm to show the real world to digital twins, more challenges need to be addressed, including machine simulation, 3D modeling, real-time operation, and more.
3. Low latency and edge computation
Metaverse requires a combination of high and low latency integration so that users can enjoy a high quality and seamless experience in real time.
The main problem with VR devices is dizziness caused by transmission delays. The indicator is the timeline from turning the head to turning the picture.
Additionally, advanced computing is often seen as the backbone of the meta-world.
The use of an open platform near the data makes it possible to send the nearest service directly to hand, allowing end users to increase their local Chinese capacities, improve performance. Efficient operation and reduce the risk of network latency and congestion.
problems to meet
The previous meta-world sound experience is perfect, is that a bad entry?
Because the meta-world is only in its infancy, we still have many shortcomings, and only when those issues can truly accommodate the so-called immersive meta-universe.
1. Security and privacy concerns
It might sound a bit cliché, but security and privacy has always been a concern for everyone.
In general, VR and AR systems require users to provide sensitive biometric information and other personal information.
Metaverse companies have their own network security measures and procedures in place to keep their users safe, but their personal information is vulnerable to bad content attacks on the platform.
2. The rules of the virtual environment are not clear
Some things, like the legal management of the metacosm, remain unclear.
This question deserves thought. Do you want freedom of laws, rules and regulations for your virtual world?
As with any AI management strategy, governments around the world must also be prepared for virtual governance. We need to fix these issues before we move on to a concept that performs better than the global meta.
While the positive side looks very good, the negative side has a huge impact on the decision-making process of the meta-world of the global compliance process.
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From the knowledge of virtual games to the interaction of the meta-world with the transformation of the meta-world,The boundaries between virtual and reality are gradually blurring., the future meta edge will attract more users.
But at the same time, we are using the meta-world, and the meta-world is also “using” us. When there is media coverage, there is informational interaction.
We can expect more virtual space, but at the same time we need to understand:It is only when technology becomes the basis of humanity that it can truly affect everyone.
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