The Walk of the Game Maker has always been there

链新 view 61308 2021-12-27 10:54
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Two years ago, as public channels, sidechains, layer 2 and other technologies matured, more and more game companies started entering the blockchain industry, and more and more more income is involved, providing businesses with growth potential.

Do it with caution. Developers have traditionally maintained this attitude for four years.

According to the Dappadar file, 1070 games of classes playing Dapp, from on November 10, 10721, has written more in full network. Since the July of this year, the chain case has quickly occur, and 80,000 people in the early April of 80,000 at 270% in October. The daily volume of the volume increases more than 181 times, and October early to $ 544 million.

Although the popularity of blockchain games is skyrocketing, in the current business model their development is significant, mainly focused on gaming asset users, but a higher ratio for regular sports.

An industry insider told Lianxin, “Due to the success of the public channel and the fact that the group has not been aware of the sport for the past few years, the sports channel is making a lot of decisions. Sports companies entered the blockchain industry in a good mood, and interest in earnings increased, highlighting the potential for maturity of the industry. "

However, the development of on-chain games is only in its early stages of consensus in the industry, and at this stage, on-chain games can only play a role of experimentation with the thinking of existing sports businesses. and future sports models. , follow these assumptions with caution, as the benefits outweigh the benefits and losses for most manufacturers.

And this behavior has been maintained since 2018.

Things to consider before making a decision

According to statistics from Blockchaingamer, the blockchain gaming platform provider, as of November 10 this year, investment in the blockchain gaming industry has reached $ 2.56 billion. With the blessing of capital, blockchain games have become popular.

Da Hongfei, CEO of Distribution Technology, said, “Blockchain games are a place for professionals, but there are some downsides to investing. Since the capital is large enough, it is understood that capital entered the market quickly after seeing the transformation of the gaming industry from blockchain gaming.

It was in 2018, when everyone was paying a lot of money for competitive play.

The country suspended the release of the games in March 2018 and resumed the review of the games in December. In just nine months, China's sports industry has gone through an unprecedented cold winter. According to industry data in China, player growth in 2018 is the weakest since 2015.

Strict rules, new players drop quickly and home games are always risky.

“At the beginning of 2018, there was a big fire in the world sports channel. At that time, there weren't many people in China playing it. Around the middle of the year, I started to think about blockchain gaming. Someone in the circle said "New channel". A lot of people in the circle at the time didn't know what chain play was and thought they were just trying to replace an existing game, but they didn't, the distribution and subsequent work can be very. difficult.

Our country still doesn't understand all blockchain games, but that doesn't prevent everyone from enjoying the exchange.

After several years of development, chain games have started to appear and some of the best games have entered the planning stage as well. A chain game project based on ancient stories, cartoons, stories, world budgets and other stories took place in early 2021. Once again it caught the attention of the capital and industry enthusiasm.

Whether in 2018 or now, people can choose the same channel. Each break in the gambling chain is separated by a solution to our still main online gambling problem.

When gaming is impacted, everyone should be happy with how the models will resolve virtual assets and gamer feelings. In August 2015, Tencent's online game "Apocalypse of the Dragon" announced a service delay, and when the service was discontinued, the director promised to change some users' options. “The Gift Package” is the ultimate, but true. , it meets the real needs of players

"I put a lot of time, energy and money into it. It's over and my mind is blank," said one player when "World War II" ended.

Also in the game, most of the games do not support investor money and resources, many players get cheated and lose money when trading privately. Many third party lenders / traders sue companies and go to court.

Funds and in-game funds cannot be opened / exchanged for free, taking advantage of account membership, and no additional charges after stopping the game are still visible as there is no problem in the existing games. . The result of blockchain games is a puzzle for existing games.

“In blockchain games, this doesn't happen. All assets can be stored in personal token wallets.” Chain game investor tells "Chain New" that "most of the game players have received membership services. For example, in" Axie Infinite ", players can not only trade capital games such as animals, land, but also theoretically The game chain game capital exists forever and is not affected by a closed server.

The answer to the second problem is to manage the entire investment chain of the gambling chain. According to the "New Chain", chain gambling generally limits all coins or funds, so the game itself is missing. of capital.

Taking card games as an example compared to traditional games, most game developers have made an effort to release cooler new characters, make them stronger, and increase payment costs, but this usually affects the current level of behavioral strength of the game. There is more balance and more effort, the harder the post-stage, the most income in the first month and the lower the post-growth.

The former sports president said in the "New Channel", the chain game has certain limitations on the game's resources and the total amount, in this case the average symbol value and investments will also receive rate hikes . This will also solve the problem. Expand the numbers in the context defined for some new characters. One of the main game developers said on "New Chain":

The third problem lies in the concept of revenue sharing as taught by the Lianyou game. A lot of people are new to chain games. That is, he knows the Play to Win function.

In existing games, it's difficult to build a power leveling or gold mining system, and it's usually the cheapest link. Leveling platforms pay 100 yuan, and the same applies to power leveling players divided into 20 yuan.

However, only a fraction of the income from blockchain games will be allocated to developer income. % of income to advance players.

Mir4 players told "Chainnew" that the black metal industry pays only low operating costs and that there is no exchange rate for other equipment and investments. And for sandbox games like sandbox, we suggest transferring 100% stake to designer.

A slowly developing chain game

The emergence of blockchain games focuses on the shortage of existing games, but in fact, when blockchain home games started to develop in 2018, the status of the game is not very happy. .

One of the first things we encountered was the technical issue.

"(2018) Well-known public plans, its performance can not support multiple applications, and public channels with faster operational power are considered EOS, but even the distribution of all the above electronic devices for games mobiles is not enough. Always choose the form of centralized add a token. "doctor at the time.

The weak labor force of the public chain is the limitation of the blockchain output technology at the time, which in turn aims to limit the creativity of corporate game players, made the game management easier money that year, and the first generation. of domestic chain games.

This makes it the second on-chain game designed to be defined by gameplay for real money.

Is it about rolling the dice and comparing the size of the actual race? According to incomplete statistics, of the total number of Dapps on the Ethereum public channel in 2018, gambling represented 50% and the public channel EOS 60%. NeoWorld founder Kane said, "I don't think this app can be called a game. (They) meet people's needs for gaming, not gaming."

Blockchain games are inextricably linked with games. Playing to win is also important for sports. The performance of the game is important. Deviating from it is the key to weakening the chain of play.

Of course, what makes chain games more attractive to hackers than existing games is the status quo of racing games to make money, which makes them a good competition for chain security. athletic.

On October 31, 2018, 10 hours after the EOSCast game was released, it was stolen after 9 strong hacker attacks, resulting in the loss of 72,912 EOS. The platform more than 2.55 million yuan. On October 10 of the same year, EOSDice was attacked by hackers and lost 4,633 EOS.

The relentless stream of hackers has cast a shadow over the Dapp app and made people realize that smart contracts based on blockchain technology are not secure, as people think. Because of this, many stores are still trying and want to. It is too late to make a decision.

Additionally, the reason existing players are not happy is the uncertainty of the token value.

Take the example of the price of mir4 ore, the price of ore mined per day goes from $ 100 to $ 3 in the short term.

In the world of chain games, all chain games are based on the flag of economy, the value of the goldsmith studio is close to zero, and the passion is higher. However, in robotic mining, the profitability of raw materials such as "ore" is higher than that of consumers, and supply exceeds demand, resulting in lower prices.

big factory

Similar to CryptoKitties, the Home Business Marketplace in 2018 is the only game that typically includes writing and marketing games, and it's a fun simulation game.

There were a few competitors in the Chinese market at the time, and most of the advanced games were Let Dog developed by Baidu, Blockcat developed by 360, Baolima by Chenxin Technology, and Cloud Fish by Kewang.com.

Companies with experience in group games, such as Linekong Chat and NetEase, have also been involved, but have developed dongles, lucky cats, and other games, but most have a low percentage.

Eventually, as the number of games increased and the passion of gamers diminished, the popularity of domestic on-chain games declined sharply. The Let's Dog, which was torched that year, was worth around 200,000 yuan per dog, and within a week the Blueport interactive dongle was reported online, with the exchange valued at over $ 5 million. . However, after a month, the heat drops.

And this year, the sports channel, represented by the concept of global meta, has once again won over the big manufacturers.

Bytedance: Get Korea's VR industry leader PICO for 9 billion yuan, Code entrepreneur Code Qiankun released "Restart the World", a fun and social eight platform games joint venture. Our own in-house Meta Universe platform game social product Pixsoul.

Baidu: Released "Silver" games guarantee endless virtual login space Each user has avatar3D icons and can also perform tasks, presentations, live contests, etc.

Tencent: Tianmei Studio announced and found a new "Z PLAN" position this year. Depending on the capital, this could be the first meta-world game.

Best World: This means that the content related to metasites has been incorporated into the development of the game, Best World can be found in our search engine optimization software. However, applicants don't necessarily have an understanding of the metaverse and focus on things like the behavior of the animal pair.

Kunlun Wanwei: The formation of "Meta Universe" started in 2019. Currently, the group involved is about 200 people. The community gaming platform GXC has developed, developed the Opera GX browser for gamers and GameMaker Studio, a game engine for developers. close the platform in a loop.

Zhongqingbao: This year, we plan to launch the "Master Brewer" meta-spatial simulation market and train an R&D team of 48 people, with an R&D budget of around RMB 100 million.

In April of this year, Century Huatong's in-house simulation game "LiveTopia" landed on Roblox, the world's largest metaspace community. 5 million daily active users and 40 million monthly active users make this the premier event-level meta-universe game. .

Since 2018, racing competitions have faced a wave of additional strength. Considering the current development, although the game chain has passed some stages of development, it is still in its infancy and cannot support a new window for the game over industry. "Straw" like I can not stand.

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