Zhao Xiaoguang talks about Metaverse: It's not just a virtual world! The key is the link between reality and virtuality, and China's meta-space layout guides the world.

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"The meta-world is not just virtual, it virtualizes the real world., make virtual reality, make virtual more virtual, make virtual reality, make virtual real. On December 16, Zhao Xiaoguang, vice president of Tianfeng Securities and director of the Research Institute, examined the concept of Meta Universe from the perspective of 5 logics and 6 sets of the 10th Yinhua Fund. .

Zhao Xiaoguang said that Metaverse has taken the development of all research and technology to a new level and a new circle through the use of technology.To better understand the metaverse, we need to look at it from the perspective of concept, major technology, history, audio & video, and development of China.

he was thinking,"The meta-world will reduce overall operations, capital costs, time costs, and exchange rates, and improve the efficiency of everything."In the future, whether it is Facebook (meta), Apple, Microsoft, Google or Amazon, they will develop strict standards in this regard, and it will be a huge competition for the big guys. .

At the same time, Zhao Xiaoguang said.China brings the world into a meta-universe.Regardless of the hardware, software and applications, 80% of the AR / VR products in the world are made by Chinese companies, and for VR products, two of the most famous in the world 3 and 4. He thinks that more enterprises will develop in the future, and that the development of China as a whole should be synchronized in the future.

He said, “I am also delighted that the advanced metaverse terminal technology has achieved great success and huge impact, becoming more and more important to support this business. The development of new technologies is inevitably confronted with the complex process, the complexity of the landscape and the complexity of the technology. "So both of you be generous and be careful."

Here are the main points of Zhao Guang's speech that day.

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The meaning of metacosm is a philosophical question

A lot of people refer to the metaverse and think of it as just an idea, hype, or marketing. If we look at the many differences, we can see that it's like when we were talking about new energy vehicles five years ago and mobile internet ten years ago. all strata of life.

We understand the location of the metacosm from five key points. I have always said that the nature of the metacosm is a philosophical problem. At the heart of the philosophical question is why we live. How should we live? Do all of our technologies make life happier and easier for everyone?

The ultimate goal of life for every profession or occupation is to seek spiritual fulfillment and satisfaction. And those interests in the real world are limited and restricted by many rules. The constraints and limitations of the rules considerably reduce the interest.

In the real world, forest elephants are exposed to aggression from speeding dwarves. They do not find the truth of life and do not find enough spiritual satisfaction. However, human health and well-being is mainly due to age-old household appliances, better diet, better clothes, better life, better life. The popularity and use of this age-old device is just the beginning. In the future, the main interests and main consumption of mankind will enter the era of spiritual consumption and spiritual enjoyment. Here are two other important thoughts.

In the real world, there is a law that says survival of the fittest is important, and the law of the jungle is that the strong are always strong. The law itself restricts our path to complacency. For example, if you take an exam, you will have a ranking. Out of 100 students, there are always the top 10 and the bottom 10. How does each student achieve the level, value and sense of accomplishment they deserve in their special place? This is a very important question.

And in the real world, there are physical laws, biological laws, and laws of relativity, and the limits of those laws limit our ability to concentrate sufficiently. For example, women are slim and beautiful. So whoever does not follow this measure cannot count on everyone's beautiful vision. As a man, I may feel inferior as a fat man, or I may feel unsatisfied with how others define my beauty.

Due to the many restrictions and laws, everyone must have many restrictions, and these restrictions make it more restrictive on human life, from the material to the social to the spiritual.

The importance of virtual reality and metacosm is that by changing the rules, changing the rules, and breaking the restrictions, there is more and more potential for human satisfaction, and they have details. How do you feel about understanding the meta world? Watch and understand Spielberg's movie "Number One Player" several times.

For example, in the real world, everyone drives faster than everyone else. Drive slower than others in "Ready Player One". In "Ready Player One" there are different planets and each world has different rules. In some worlds life in one eye is the highest standard of living, while in another world people are more beautiful.

With laws different from other worlds, whatever law you accept, you will go to each world and enjoy that world. Standing in this little meta world, I think everyone will want to understand the essence of the meta world. From an emotional standpoint, breaking and repealing laws greatly expands our interest. Rules that cannot be created in the real world can create freedom in the virtual world to create more things without borders.

Many of the phenomena that we see in the real world also indicate that our interests and our food are moving from the material age to the spiritual age. nce. Why did you buy his shoes? It is not about the quality of Hongxing Erke shoes, but about the responsibility and willingness to serve the community. I wear Hongxing Erke shoes and have a role to play in the relationship and get to know the culture.

The point is that more and more events are turning into spiritual, virtual and cultural events. Letting go of thought requires confidence and careful thought when conducting research. What people looked like in 10, 20, and 50 years, dress, eat, and lifestyle is not much different today.

Even Zuckerberg, the richest man in the world, can afford to dress casually for dinner. The main difference is that technological advancements can improve our health and longevity.

The second is the development of technology and spiritual migration, which can lead to greater spiritual wealth, greater success and greater productivity. This is the most important philosophical logic of our optimism about this industry.

The problem of the universe is the essence of philosophical problems. I think with the improvement of the meta world there will be big changes in our strategy going forward. There will be a big shift in our understanding of thoughts of the past and thoughts of the future.

As the logic of the new trade grows, the development must be faster. Two days ago I met a chipmaker and needed a network card for the internet 20 years ago so I changed it and ran to the classroom computer . Two years ago, information technology accelerated. There is no doubt that growth in the next 20 years will accelerate.

The tech expert was fully engaged and excited about the metacosmic concept.

Second, are you excited for the reasons behind the meta-world and how do you see the market when you look at the world? How to diagnose it?

In fact, when your personal desires and technology are paramount, you have to look at what pioneers and world leaders are doing. Their behavior is the result of our observation. Especially for entrepreneurs in the tech age, their critical thinking is the future.

The five biggest players in the tech world are Apple, Google, Microsoft, Amazon, and Facebook. Apple makes cell phones, and Google doesn't want to make cell phones. Amazon and Microsoft also make cell phones, but ultimately only Apple makes cell phones. Everyone does their thing. We place Tesla in 6th place among car manufacturers. Not everyone builds a car, everyone focuses on their place.

But one problem that can be discovered is the changes in video technology that all the giants are making as well. Why? Whether it's augmented reality, virtual reality or the metaverse, what we see today is changing the fun and relationships, with the changing nature of all of our products and lifestyles. All technology companies must continue to invest in, research, develop and market products in this area. Many of the traditional industries that you will lead in the future are associated with new developments in the use of technology.

Facebook was the first to reference metaworld with AR / VR, standing out from the crowd, redefining the relationship. You can see Zuckerberg meet in their fiction books, and you can hear everyone sitting together, interacting, communicating, and understanding the truth.

Thus, the meta-world is not only virtual, but virtualizes the real world, becomes virtual reality, becomes more virtual, becomes more virtual, becomes virtual reality, and becomes more virtual reality. I understand the meta world. Facebook posted regularly and had a big impact from last year to this year. As we know, Facebook will continue before its A-day layouts in addition to VR.

Four years before Microsoft launched HoloLens, not too long ago, Microsoft received an order worth around $ 20 billion from the U.S. military. Mainly for To-B and service industries, from this point of view, my hardware, my applications and my services how to meet the needs of the office and the consumers and the needs of the market? You can see that it has been set up. The other is Google, which announced Google Glass 10 years ago, but Google is not a purely hardware device and its products are not performing well. However, as we know, Google has now increased its R&D efforts for the AR / VR hardware and product market.

Apple is the ultimate king We have the best Apple Examiner in the world, Guo Mingqi from Taiwan. Mr. Guo is following Apple products closely, and Apple is expected to launch first-generation MR products next year. I have 16 cameras, and why having 16 cameras is a must. The second product is slated for release next year, and there will be technological advancements and lower costs compared to the first product. From this vantage point, you can see that the five tech companies have used their technology in the video space. They didn't do it for long, they were already starting in a short time.

Another is Nvidia, who recently spoke about the AR app and the process involved in Metaverse.

This is a very important point where you can keep track of your business. Everyone knows that this tech company has hundreds of concept employees. What products do they make? Hundreds of people are commenting, and the final direction usually won't be wrong.

As everyone still thinks about change based on ideas and hype, you'll find that the world's biggest tech giant is already using and "blossoming and bearing fruit." This is a very important way that we think.

At the same time, you can see the recent communication with the CEO of Huawei, who is the head of AR / VR in China. These Chinese companies, including Bytedance and Tencent, are also very strong in the setup.

In May of this year, we hosted the Metaverse “Number One World” conference and continued to develop a database of experts, companies and in-depth research services in this industry. We also receive help from these giants.

We see that these giants really use this field. China has a very good AR start-up, Enriel. Designed by the American Meta-Universe as AR / VR. I told the founder, 2/3 of his former colleagues are on Apple and 1/3 of his former colleagues are on Facebook. Kuaishou Industries has invested in it. He said Kuaishou investors should contact themselves once a month.

We can see that the big internet players in the video arena or big company products like Huawei and Xiaomi frequently send them to the exchange. Whether it's in the United States or China, tech companies are really using that, and that's very important.

At the heart of the meta-world is the connection between the real world and the virtual world.

We look to the past to improve the history of our hardware products and have been greatly inspired. For example, when you see the first wave of smartphones, everyone must feel that the cut bananas and the Angry Birds game are starting to come out of the game.

As we all know, not everyone can play this game. In 2012 and 2013, the rise and popularity of social media tools like Weibo and WeChat was a real phenomenon on smartphones. These social networking devices allow people to connect, so kids and parents alike have to use smartphones. You can't use Weibo or WeChat because you don't have a smartphone.

Market products through games, from games to social and human interactions, these processes often occur when products explode. The real emergence of smartphones is to support the social, especially services based on human connectivity, such as Taobao, Didi Taxi and Meituan.

If we look at virtual reality and augmented reality today from this angle, we will see some very important things. There are over 9,000 apps across the platform and user (online) time has improved dramatically.

Recently, I have met companies that run Internet cafes, and five years ago, I created 50 Internet cafes in partnership with HTC, and I found out that gamers dislike and dislike VR games. . . Also, a lot of people started playing online cafes, and I found users who regularly played games for 13 hours. We can't make any assumptions, we have to look at the actual data. When I finally met him he told me AR / VR would be better. Because we can keep up with these changes.

The product market is simply not sufficient to support the explosion of this industry. The real result is connecting people with people, providing education and health care in relationships. What are the key rules of the C side? There are 11 needs for food, clothing, shelter, food, drink and recreation, education, health and social services. It will become a bond of development through the human-to-human connection.

For example, in the future, my client is the Yinhua Fund. The conference will focus on future AR / VR products. To understand better, you need a product like this. Otherwise, you will not be able to have conversations with customers.

Businesses thrive because you want to communicate with your parents far away, have virtual reality by your side and your parents need them too. Facebook has been socializing, chatting and connecting with people who have been active since this year, and the publicity in this area will be huge.

Simply put, there is still plenty of room for the game itself. How can I give an example? Future games in the meta world are different from real games. If you and every footballer play football live, you can control Messi and Cristiano Ronaldo to enjoy the game more.

Future games will copy you from your device and create 3D models of your computer, your virtual athlete. In the future, you will control yourself by playing soccer and shooting 10 "world waves" in the game, and the truth and satisfaction you get will be more than ever.

In the next TV series, you will be able to replace all the male protagonists with yourself. You become an alien and fall in love with the goddess on TV and live together. Understanding of gain also varies.

Speaking of fun, there is still a lot of room in itself. If the meta-world is real and has nothing to do with reality or reality, then development should be limited.

The basis of the metauniverse is to create a place by seamlessly connecting the real world and the virtual world, and this is the third logic we need to pay attention to in this industry.

From audio to video, Third Liberation

To put it simply, the product has seen real success in consumer electronics for the past few years or so with the AirPods headset, which has taken a long time for the entire industry. It has a business value of hundreds of millions, including companies like Luxshare Precision and GoerTek, all of which are used by AirPods.

You can see AirPods have solved our hearing loss problem in the past. In the past, I would feel uncomfortable and tired when I held the phone in my hand while making a call. The second is that it sticks to the ears, and that it has electricity. The third is that sometimes it doesn't work well and your hearing is not clear. It is a wireless headset that fits perfectly on the ear and does not require holding hands or attaching to the ear, and the effect is excellent.

So AirPods do. Looking at the phone now, there are also three grievances: hold it in your hand and freeze your shoulder. The second is to watch for a long time, you will have cervical spondylosis. Third, the small screen phone that stares at the eyes for a long time is a problem, so why do so many people have neck problems?

If you wear glasses in the future, you don't have to put your head down. The screen view is quite large, and recently you can see a 200 inch screen with AR glasses for around 2000 yuan. The best thing I have with these glasses is that I can read PPTs and notifications. The characters are huge and very simple. At the same time, you don't need to lower your head, you don't need to hold your hand, and you don't need to roll your eyes.

Regarding the user experience, we are convinced that these products will have a better distribution.

China brings the world into a meta-universe

China is the world leader in the metaverse. 80% of the AR / VR products in the world, whether they are hardware, software or applications, are manufactured by Chinese companies. The virtual reality products marketed by the 5 biggest global brands are the 2nd, 3rd and 3rd in the world, and the fourth is a Chinese company. I believe more businesses will develop in the future.

Mobile Internet thus provides an excellent hardware-to-application platform that accelerates the emergence of new hardware and applications. The second is that the mobile Internet has provided an excellent opportunity for the growth of Chinese businesses. Whether it is hardware, applications or content, Chinese companies are growing rapidly.

In the future, the development of China as a whole will be synchronized in the meta-universe.

Based on the five logics above, I think investors still have to pay for this industry. Now we are looking at this industry as we did with smartphones in 2009, 10 years ago. In 2008, a colleague who was a communications analyst was holding Apple's first-generation smartphone, and I remember seeing the product at the time and thinking it was a touch. The downside of touchscreen phones even in HTC back then Using all the keyboards from the Nokia era Typing was really fast and had a nice texture, so you might think it's a game with a few slides. Smartphones have changed everything over the past decade.

Like the five logics mentioned, we have special expectations when it comes to using AR / VR for the meta-world.

Comprehensive meta-training cuts costs and improves performance in every way.

broaden the discussion. What is the meta-world? Simply put, it is through hardware that the advancement of all technologies can enter new levels and circles. Data from Big Five is associated with each industry and can impact a truly independent virtual space in the real world. It is not a simple virtual reality, but exists in parallel with the real world based on the Internet.

At the same time, it is not a single, closed universe, but a digital world made up of countless worlds which, like the real world, are constantly collapsing and expanding. The real world has different and different galaxies and different locations. In the meta-universe, the form also diversifies due to the diversity of cultures. At the same time, it will bring you the ultimate rain and interaction. The interaction of man and matter, between man and the world, and of man and man.

Of all the requests, one is on page C and the changes in food, clothing, housing, transportation, food, drink and recreation, education, health and social services. Take education as an example, this year the education industry has seen major changes such as the collapse of out-of-school training and improved educational equity. What is the future of education? As the best teacher in Beijing 4th Middle School and at the same time teaching 20 million students across the country, each student is wearing virtual reality gear and seems to always be watching and learning in an immersive way. . . Consider this situation. Are our success levels better? Have students in rural Yunnan, China trained simultaneously by the best teachers in Beijing. When you do VR it's pretty clear and understandable, and it's like a trainer is watching you.

The metaverse is not only fun, it supports the functioning of the human being as a whole, the functioning of relationships and life in all dimensions on the C side. Side B is the same in all respects, economically and financially. This reduces labor costs, capital costs, time costs and exchange rates, and improves performance in all respects.

8 main features and specifications

According to current content from Roblox, the leader in meta-global apps, there are generally eight key elements and concepts. Personally, you have something personal, this identity can be created for free or to measure. The avatar that makes you, makes your second life.

The second is relationships, which are not just relationships, but human relationships. Human-to-human connectivity allows us to be aware of the needs of our users. For example, buying is also a human connection.

Third, it must be specific enough to be immersive.

Fourth, with the recent improvement of various communication technologies, the total transmission speed is more than 10 times faster than in the past, at any time, and the initial input of all equipment has increased significantly.

Fifth, diversity, the virtual world teaches freedom and diversity that transcend the boundaries of the discipline.

Sixth, what's the future of low-latency 5G enhancements? It is an important element for the development of AR / VR and the metaverse.

The seventh is business, and the last is related to real business. For example, if you bought land from the Metaverse, what would you buy it for? It's not the only way to be known in the meta world. The reason must be due to the traffic. Many people have passed by and seen. Anyone can see, rate, advertise, and grow my business. It's not just to buy land, it's to speculate. This is also true in reality: in stores the land with trucks has a higher price. The more cars you have, the better you can get to know it and the better you can sell and advertise your product.

The eighth is to prosper, to create a new world, to break the world of discipline, to know our differences.

Climb the meta-universe

Although looking at the whole process of developing and accessing past games, cellphones and media, we can see that the entry of AR / VR and everyone's meta will be faster at the future. If you look five years from now, you will see that this is a start and a big step forward.

From a visual standpoint, the transition is a step-by-step process from community entertainment such as sports, advertising, and filmmaking to access the last internet in 10 years. Break the boundaries between virtual and real. For example, commerce in things on the Internet, electronic commerce, the Internet of all kinds of lives, in-service systems, financial systems, etc. Ultimately, the digital world, the intersection of all things, and real and virtual unlimited reality is the concept of the road.

In terms of hardware, it is now used in cell phones, computers, hosts, etc., but without practicality. Roblox isn't saying that's very true, a lot of intertwined games are ambiguous, but that doesn't stop a lot of college kids from playing. Therefore, we need to look at what people born after the age of 00 do and what people born after the age of 10 do is very important for us to look at the future.

Perhaps in the next five years the development of MR and VR technology will accelerate, whether it is optical display technology or AI technology. Improvements to this new technology, including cloud computing, cloud services and weather equipment, will also include hardware in the new cycle.

In hindsight, the brain-computer could be an excuse to delay access to the device. Elon Musk is also working on devices like brain-computer interfaces that can control monkeys playing ping-pong and experimenting with animals.

There are still many rooms left at this point. Through the presentation of the concept, there are many ways to use it in the entertainment and entertainment industry as a whole, the Internet of things and various industries.

The six-layer structure of the meta edge

1. The hardware base has seen a tremendous development in smartphones in recent years. From AR to data interactivity, including sensors, cloud computing, edge computing and cloud architectures.

2. The hardware includes platforms such as XR, VR, AR and sensor technologies for holographic imaging and brain-computer interaction. It's at a relatively fast maturing stage, with basic optical technology, and in the past there were a lot of issues with the bezels such as poor display, blurry display, and spinning head. The new technology will make it more profitable, even if Apple or a large company in the country is working on new technology. We are currently talking about AR / VR. In fact, we can only imagine that it will meet in the future. I wear AR glasses and they are good AR accessories like me. But if you add a black lens to it, it becomes VR.

3. At the system level, the smartphone is very good at the system level, whether it is Android, IOS or Huawei Hongmeng, so you just need to copy the smartphone to the hardware. Physical machine, 3D modeling, real-time rendering, AIGC, digital twin, virtual human, etc. are considered at a relatively mature technological level at the software level.

4. At the software level, including machine physics, 3D models, real-time operation, IGC, digital twins, and virtual characters. We believe these are still in the early stages of technology.

5. Candidature.

6. A business based on this process.

For the 6-level architecture, we can see that in the second phase we have a real-time 3D world that connects the real and the virtual. At that time, the Internet not only entered 100% of people's lives, but also changed our real lives.

Technological advancement, cost loss, acceleration of penetration

The most important feature of the 6-tier architecture is the hardware computing platform and all the hardware.

In the past, we have said that large global companies will continue to develop new products this year and next, which will provide an important basis for software and hardware. At the same time, it will mark the most important change: user support and access.

According to our track, with Facebook as the representative, the delivery target for next year is 26 million units. This is very important, Apple has 200 million mobile phones, now we see the improvement of the market, especially the same process (improvement) of smartphones 10 years ago. Apple's cell phone went from 20 million to 200 million, and it was completed in three years. The whole installation process continues throughout the smartphone cycle. AR / VR share as XR. The level of the brain-computer interface assumes that this is the final form.

Currently, these technology companies, including China, are also conducting research and communications with key scientists from the Chinese Academy of Sciences on brain-computer mode, and they are also in the early stages of research and development. .

Upon request, the main base should be not only industry, but also social structure. In the app, it can be developed in all areas of life, from games and entertainment to virtual acquaintances, relationships, education and training, and social affairs.

Looking back on the entire history of smartphone development will give us some very important inspiration.

Apple CEO Cook will be talking about the meta world when it comes out. Facebook is long gone because they are so frustrated now. Looking at the shipments to Quest2, we can see that all future predictions will continue. Starting this year, companies, whether Facebook's Quest2 or PIKO (voice), are doing the same thing: lowering prices.

Reducing costs means the growth of all technologies and not only has it hit the set point, but more importantly, market penetration is starting to accelerate. So, you can see that AR / VR products like Quest2 fell to $ 299, which is 2000 Yuan. Now we buy Apple headphones for 2000 yuan. The technology for these products will continue to grow, their prices will continue to decline, and their penetration will continue to accelerate.

AR is a challenge for adults.

Whether it's Facebook, Apple or Microsoft, if you look at the pictures of the big guys, you can see that Google and Amazon keep improving.

Meanwhile, around 2023, all the hardware components will be mature, more user-friendly and show different levels, and there will be a lot of new features even at that level.

Now we can see that the lenses are two or three times thicker than they are now, and next year they can be like us, and thinner lenses will continue to drive the route known before. As we understand, Chinese enterprises also have excellent promotion and R&D speed in this regard.

I remember speaking to key Huawei executives in the past and saying that researching and making decisions about Huawei technology in the future would define five technologies at once. One is the release of video technology, and Huawei's year of announcement is the “video revolution”. 70% of our brain processes what our eyes see. Technology Throughout the video is our new technology which differs from each other.

After more than half of the 05 users, virtual identity is the most important part of the meta-world.

In terms of how it works, taking Roblox as an example, virtual social networks are already working. To forge relationships with sports, UGC Digital Events engage and interact with friends, digitize offline activities such as fishing, shopping, visiting stores, selling luxury goods and watching movies. , adventure, etc. It promotes access to all industries.

The age matrix of Roblox is more interesting, we can see that more than 50% of its users are under 13 years old. I was on the phone with a friend a while back, and my kid was in college and all of my friends were playing Roblox. And China is less interested in sport than abroad.

It really changes as you get older, when users under the age of 13 make up over half of all users. The age model of this user is also an important indicator. The average daily users represented by Roblox are around 42 million, which is a very important figure.

It can be seen that across the entire Facebook platform, 8 million developers, 20 million games, 36.2 million DAU and 5.7 million top simultaneous players are ranked # 1 in the IOS games category. Americans in dollars. That's according to data from companies representing Facebook and Roblox.

One of the strengths of this is the virtual self, which is the most important part of the meta-world, and has many applications and markets. From design concepts, models, application scenarios to driving on the road. It is the second industry growth engine in the gaming sector.

A rupture of the instrumentation and a change of instrument

We are also very happy to see that the advanced technology of the Meta Universe terminal has succeeded in the big challenge and the change of scale, which is very important to support the development of this business. Especially all optics and sensors. Before I mentioned before that Apple will have 16 cameras in the future and will have a lot of performance. Smartphones only have 4 or 5 cameras, but Apple has 16. It is possible to completely transform a two-dimensional world into a three-dimensional world.

On behalf of Facebook, he split the whole trade chain, and you can see Chinese companies are more involved. Currently, 80% of the hardware products in the world are designed, manufactured, or engaged in research and development by Chinese companies. In some areas, optical chips and keys, Chinese companies are also involved.

As mentioned earlier, models and players across the industry, Oculus now make up 53.5% of the world, Sony, Pico, HTC and Da Peng (with a few market shares coming together). However, in the future, these models will be updated and more companies will be involved.

As mentioned above, in addition to existing companies, mobile phone companies, sports companies and internet companies are also entering this field. In the future, this material will be more relevant to the application scenarios of many companies.

From the point of view of the use of technology, it can be seen that Micro-OLED technology has improved the picture quality. In the past, the main way we did this was with projection technology. The biggest problem with digital imaging technology is that the display is affected by its surroundings. To see better, turn off the lights, close the windows and draw a curtain. Glasses can be affected by light and projection technology, which can be a major headache for hardware devices such as display blur and interference.

Micro-OLED technology can solve this problem, now we can see that Sony and BOE mainly do this technology. A simple device, the cost is less than 2,000 yuan.

A set of heritage tools, including close-up imagery, networked transport, achievements, comprehension interactions, visual observation, feedback, etc., will be very useful from 2021 to 2025. We believe that the 'Improvement of equipment and content in 5 years will bring the best user experience.

I mentioned thin and short Micro-OLED technology before, but the on-screen display size of a finger has resolution and pixels far beyond the design technology. Such systems will increase overall weight, reduce costs and improve performance.

Computer rendering is an essential element of the future immersion of users and of the integration of the virtual and the real. If the platform was really built into the hardware and could try to work using AR technology, it would lead to the idea of ​​massive apps.

In the app, sports, tourism, supermarkets, gatherings and live events, as well as people from all walks of life are gaining momentum. The world's largest Internet of Things, a nationwide network of 650 million endpoints in the network, construction, civil security, military, AR and VR equipment, is also being pushed to the fore to improve the overall quality of products. Demand analysis, overall design, optimization, production, testing and experimentation, monitoring, total support. It is not a change, it is a permit, a very important permit.

I went to COMAC, and this is the basis and model of China Internet Industry of Things, I can see the use of VR products on COMAC on a large scale to improve the performance of engineers. Virtual reality entered and flourished in education, smart travel, and business.

We divide all ARs and VRs from the lowest logic to the commercial ecology. Of course, it can be seen that the development of new technologies will lead to the complexity of the process, the complexity of the landscape, and the complexity of the old urine technology.

Therefore, it is necessary to build trust and prove them correctly, and identify the knots and voices of the times, for example which company will be the future winner first. All of this requires extensive research with Yinhua Fund and other major vendors.

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