Facebook has changed its name, but you still don't know the meta world?
At a recent Connect Developers conference hosted by Facebook, the founder and CEO of Zuckerberg announced that Facebook had changed its name to Meta, a derivative of “Metaverse”. At the same time, Facebook announced the creation of a special product group to create a "meta universe" which will be part of the VR Reality Labs group. Zuckerberg said he wants Facebook to become a meta-global business in five years. He said Metaverse is a vision for improving tech companies and the entire tech industry, and can be seen as another revolution after mobile internet.
The concept of "meta universe" appeared in the new fiction "Avalanche" published in 1992. "Avalanche" is a virtual world. In this virtual world, everyone has a model of the real world, and can interact and live with each other according to their own creations. However, it is not enough to simply write the "meta-edge" in the virtual world. The "meta universe" must be a virtual world connected and equal to the real world.
The most well-known meta-universe platforms today are gaming platforms such as roblox and sandbox. This is because the gaming industry is the easiest area to receive and use meta-universe themes. However, according to the concept of Metaverse, Metaverse is more than just the demand for the gaming platform, it is mainly the virtual world which includes social work and social affairs.
By exploring the concepts and concepts of the meta-world, the meta-world can be cut into four aspects: time and space, authenticity, independence and connectivity. From a time and space perspective, the meta-world is a digital world that is virtual and real-time, and from a reality perspective, the meta-world contains copies of the real world and the world. virtual world design. . ; From a freedom perspective, from a gender perspective, the metaverse is the interconnection of relationship and freedom from the outside world, and from a connectivity perspective, the metaverse is stable and comprehensive services include the network. , hardware terminals and user virtual reality systems.
In essence, the meta-world is not a new concept, but a rebirth of a classic concept, and is a concept used in conjunction with new technologies such as reality (XR), blockchain, cloud computing, and digital twins.
(1) Articles from the meta world
Metaverse covers most of the real world business, including manufacturing, trading, distribution, and financial operations such as mortgages. The users create virtual content on the metaverse, and this virtual content has certain business advantages and interacts with the virtual user. Users can trade virtual assets with any of the metaverse or convert virtual assets into virtual currency, and also benefit from the value of the metaverse virtual currency.
Take Roblox, the first product in the meta-world context, for example, Roblox has its own game. Users can earn gaming benefits on the Roblox platform by making games, selling games in games, etc. The benefits of the game spread throughout the Roblox platform and across multiple mini-game worlds. They are interchangeable, investing a lot in the monetary system.
Obtaining virtual equipment protected by Korean law is usually done through labor (level in the game, strength of count, etc.), exchange, etc., and characteristics of ownership. A metaverse can be defined as a virtual asset.
(2) The circumference of the meta edge
As we all know, our country has always had a negative attitude towards the cryptocurrency industry and recently received information such as “Payment Protection Notice. Fees ”and“ Notice of Additional Protection and Coverage for Virtual Currency Transactions ”that I have made. Information to protect cryptocurrency markets such as "speculative risk". , Metaverse is not like virtual currency, but more recently Sandbox (SAND), Decentraland (MANA) and I Neighbor Alice (ALICE) are all dedicated to virtual currency. metaverse. Meta-global products, like game consoles, are more commercial products, but our country has not yet declared any regulations for them. However, by all means, even metaspace products shouldn't take their business thoughts, feelings, or finances into account so that they won't be sued for financial misconduct.
Just because some of the Metaverse products contain virtual goods, it also means that they face financial protection and tax oversight.
Supervision of financial protection
Anonymously, virtual assets have an impact on financial markets. The Office of Money Laundering Financial Operations ("FATF") announced "Global Standards for Financial Protection and the Prevention of Financial Fraud - FATF Recommendations" "to develop procedures for the protection of financial protection in new technologies. The main points are:
The country should require virtual service providers to approve or register in their country so that national authorities can make the necessary arrangements for monitoring and oversight.
Countries around the world have also announced anti-money laundering measures to protect money markets from virtual profits. For example, on March 18, 2013, the Office of the Treasury (FinCEN), part of the United States Department of the Treasury, released a report on financial management. The FATF recommendations should strengthen the financial protection of financial and non-financial institutions and put in place various measures to protect financial transactions and disclosures.
tax administration
The taxation of virtual assets has received a lot of attention, and the Meta Universe product industry is also facing this problem. In China, commodities in the Yuan universe appear to be taxed under the "National Service Notice on Collecting Personal Income from Buyers and Sellers of Currency." "Virtual reality on the Internet". You need to calculate and pay your income. Personal income based on “Income from replacement of property”.
Although there are rules, they are very difficult to implement. First, it is difficult to determine the tax rate, there is no design to check the value of the property, and second, in South Korea there is currently no law. The law is clear as to whether the Metaverse is virtual property.
The metaverse is only in its infancy, and although there is still a long way to go until the large-scale future, whether it is a basic technology or a application scenario. , it also means there is more room for the metaverse relationship. industry to develop. Now, virtual reality and virtual perks have become very strong on the metaspace platform, and the success of the metaspace industry it is developing is no less than that of the global copy economy. real.
However, the meta-spatial economic system per se does not exist in reality and should not be a forecasting tool, and can only improve health if it is connected to the truth and follows the rules of the real world. As stated in the "Chinese Metaverse Industry Free Trade 2020-2021", the metaverse industry needs to improve in the areas of security and governance.
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