Intel's meta-universe plans begin with a "borrowed" graphics card.
The existence of the metaverse, which has recently emerged as a hot topic in research and technology, offers many companies the opportunity to showcase their skills and expertise. After stock prices soared and topped, Intel finally couldn't stand still recently.
In a recent statement Raja Koduri, CEO of Intel and CEO of Intel's Accelerated Computing and Graphics Systems business unit (formerly chief architect of AMD's graphics division), said: Mobile Internet. Platform "and at the same time he believes that:"Today's computer, storage and network connectivity alone are not enough to realize the true meta-world.", "We need over 1000 times the mass strength of our current servers."
Raja Koduri believes the Metaverse is still not over, but that doesn't stop Intel from releasing technology related to the Metaverse. Intel announced new features in the software, not to mention the Metaverse process such as processors and servers. Some thoughts I think. I hope this technology can be the foundation of a meta world.
Intel's meta-universe started with software?
Recently, Intel announced new gaming technologies.Connectivity The main goal of this technology is to solve the problems that underperforming devices cannot perform well in high performance applications, allowing any device to run games and applications at level 3A or meta-universe.
In technological advancements, Intel allowed 'Hitman 3' to run on a computer without a compatible card. 'Hitman 3', a level 3A game released this year, does not have a PC configuration. Normal discrete graphics cards cannot perform well.
With the help of the continued use of Intel technology, the laptop calls the device to stream graphics from other devices on the same network and then sends the data it needs. was calculated for the device in the network, and then on the network, incl. The result is finally sent to the user, shown on the screen.
know the sound? Gamers familiar with PC gaming may think of cloud gaming or streaming media first, and while the two technologies are not current, they have been around for a long time and have not been popular for many reasons.
Although these two technologies appear similar, Intel's continued use of the technology contrasts sharply with the two technologies at the application level. Whether it's cloud gaming or media streaming, both join the game itself on the cloud device or run the game on another device and then send the screen off. game for network devices.
andIntel technology applications continue to invite high-performance devices from other devices to join the counting process, and directly send data counts with images through fast and transparent connectivity. special software procedures.The difference between the two is the conversion of the benefits of counting from the previous or completed PC. Your PC is an integral part of the entire computer system, while in the latter system, the PC is simply the monitor. video ".
If the network environment is not good, the latter can lead to visual problems such as poor graphics, and new Intel technology may temporarily reduce data transfer by reducing images in case of problems such as network changes. . The user experience of the game is smooth.
It can also support some special features like Nvidia's DLSS 2.0 because it calls directly. These technologies are difficult to integrate into cloud gaming and other streaming technologies, but with the help of continuous integration from Intel, in the future you will have the opportunity to get support for these technologies. 'AI straight from your laptop.
So the question is where do these tools have high performance standards and processes? Intel's response is, of course, "requested by inoperative devices on the same network". However, if a third party "receives the requested goods". Stopped,There are two prerequisites for making this face. One must be on the same network and the other must have someone else approve the requested product. Both conditions must be fulfilled at the same time for the boost. .
In theory, any device that supports the software protocol can be included in this "rental devices" network. You can borrow from your PC, whether the other party is AMD or NVIDIA hardware. We are looking forward to supporting you. However, the technology preview introduced by Intel currently only supports the integration of Intel processors and the type of graphics card is not specified.
Looking at the game footage released by Intel, there is no difference in the performance of the running game over using the continuous technology of the same graphics quality and playing the game directly on the machine. However, it is important that Intel does not show the performance of this technology in high resolution because the screen of Intel's 'Hitman 3' is set low. According to data provided by Intel, the technology output is still improving. temporary results.
Is the continued use of technology one of the foundations of the “metamonde”?
After Intel announced its continued use of the technology, why call it the “meta world” of the future? When it comes to meta-worlds, one has to refer to virtual reality technologies such as AR and VR, and it is only with the help of this technology that a true "meta-universe" can. be realized. .
However, in order to work for users, whether AR, VR, or more XR, the principle is that the user must have sufficient operating equipment to be licensed by software. It needs a device with at least better performance than a PS4 runtime, and its effects are not good enough to provide gamers with prior experience.
Given the graphics renderings and real-time recommendations needed for the previous experiment, Intel executives will point out in an article that power consumption should be doubled. Requirement. . It meets the operating requirements of the "meta universe" software.
In terms of new technologies, in the future devices that meet the requirements will be developed, but the initial volume and power consumption will never be lower, and others will not be easy to carry and use. when. This time around, if Metaverse users want a smoother gaming experience, they can use Intel's next-gen machine to call a high-performance PC directly outside of the teaching unit over the network, or rent directly on the network. High performance PC.
As the foundation for continued use of the technology continues, consumers only need the performance of processors, display devices, and network equipment to run these high workload applications. . Stopped,Continued use of technology allows users to play or run certain applications anytime, anywhere by accessing high performance PCs. .
So what are the advantages of Intel technology over cloud computing servers such as cloud gaming? On the one hand, there is no need for the person or the service provider to set up large online servers, just connect the devices with these devices to Intel's shared network. Improve latency and packet loss by sending longer files.
In addition to Intel's plans, the technology will create a network-level computing organization in the future and distribute computing resources through the use of intelligent computing capabilities of Windows and other systems. part.
Seeing this, Xiao Lei warned that PC resource usage plans were not working, like Project Phoenix.In the meta-world of the future, you can buy equipment included in the same investment as you would buy a car at no cost and at the cost of premium equipment.
Also, according to Intel, the use of technology continues to be one of the technologies we have available in the meta world, and we are discussing how to do it. how to reduce the demand for electronic applications of key concepts such as virtual reality through the use of technologies such as in-depth study and. neural networks .. To meet the needs of customers.
However, Intel also recognizes that in the next 5-10 years, the chip's performance will still be difficult to meet the demands of real-world global meta-performance. Other performance, network and other infrastructure issues It is therefore for the first application of this cutting edge technology which can be another “cloud game” project, and at least in the “metaverse” games of Minecraft level. Currently, this technology is not yet widely used.
Scan QR code with WeChat