VC Multicoin: Why Boost Render Network Rendering Investment

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Last year, “Fortress Night” pushed the boundaries of integrating the online virtual world with live music. In turn, this gig will emerge as the world's first great pioneers (a tribute to The Sims and Second Life for trying before the world was ready).

However, the 'Fortress Night' gig has a lot of issues. The most important disadvantages are:

The experience is governed by one source: Epic Games, creator of Fortnite.

The maximum number of people you can interact with in one location is around 150, so the audience is usually involved in a lot of different ways to share.

The IP address of the event itself and its results are also taken from Epic.

I'm not saying this to criticize Epic. In fact, I commend Epic for this pioneering effort. Epic CEO Tim Sweeney spoke about the need to make a difference, reiterating that the exchange shouldn't be run by companies, but should be trustworthy and neutral.

The determination of this virtual world by the middle parties is a violation of the spirit of the open meta-world. Garden Wall describes a closed platform, brokerage rates and, most importantly, makes it difficult for assets and knowledge to intervene and configure crypto primitives in such a way as to: All of this restricts the creation, collaboration and monetization of news information and ideas that we need through change.

It is not yet clear how the technology can be used to measure the metaverse effect for millions of people. At a minimum, you will need:

A scalable blockchain that is optimized for DeFi and maintains composability (e.g. Solana)

Scalable public data storage for data-centric (non-financial) applications (such as ceramic and fiber yarns)

Ability to achieve significant reliability reductions in public data and user data streams (e.g. Fluence)

Render billions of digital devices with integrity over multiple network connections (e.g. Render Network).

Data is regularly used to store digital representations of assets, like Arweave

Real-time index query system, data and search data on demand

Powerful AR and VR modes.

Blockchain and 3 other websites are the basis of the meta world. We have been thinking about these issues for a long time and have written a lot of reviews on the Web3 categories. Groups mature and acquire the capacity to improve their advanced knowledge.

Today, I am pleased to announce that Multicoin Capital has brought a $ 30 million financial trick to Render Network to resolve the fourth issue listed above. Friends of Alameda Ventures, Sfermion and the Solana Foundation, as well as fellow missionaries Vinny Lingham and Bill Lee, also joined in the fundraiser.

Return billions of objects

The creation of 3D digital or holographic media is a very common use. Most modern graphics designs, including most 3D NFTs, require high GPU tuning time. These resources are required for the function and process of processing from the background data to create lifelike images by simulating the light intersection of surfaces, textures and text. The demand for cinema computing is significant and growing exponentially with advancements in resolution and mathematical models to create high virtual worlds.

For more than 10 years, OTOY has been at the forefront of rendering software. Their main application, Octane, is the top GPU speed, imprecision, physical precision and is considered best in class. All major movie theaters, including Disney, use Octane for visual effects, and there are tens of thousands of digital artists, including Beetle, Pak, and FVKRNDR. The title track for "Western World," a music video produced by Lil Nas X for Montero, and the Los Angeles-written Frieze Observation Room is produced entirely in Octane. At the top of Apple's Metal homepage is Octane.

风投Multicoin :为什么我们要领投渲染网络Render

Over ten years ago, OTOY Founder and CEO Jules Urbach developed a metaverse vision when he acquired OTOY in 2008. Over the past 13 years, OTOY has developed design tools and engines. of content capable of creating millions of millions of objects that will make it a reality.

Content design tools and technology are not enough to create meta-universes. The meta world requires an astronomical tally. Much more than any data center in the world combined.

The only way to achieve this level of computing power is to bring in the hundreds of millions of capable GPUs available to consumers around the world. Render Network was launched in 2017 to take advantage of these capabilities. Render networks enable the deployment and processing of GPU-based rendering services over peer-to-peer networks. This allows developers to perform unprecedented metric and cost calculations, and ensure better privacy protection than cloud providers.

Over the past few years, we have invested in inaccessible Web3 primitives, especially Arweave and LivePeer. Each of these primitives focuses on a specific task. Arweave provides regular storage. LivePeer decentralizes the video transcoding process.

Render networks are optimized to perform small (unopened) highly parallel tasks without the need for a synchronous network connection. The most common features that meet these standards are digital rendering and training templates for machine learning.

Currently, Render Network supports digital content creation tools including Cinema4D, 3DS Max, Unreal Engine, and Unity. In the future, besides Octane, we will also support machines such as Arnold and Redshift. The main purpose of the network is to support all operations that respond to the ORBX information state of the network and to integrate with a variety of directional and marketable platforms to support the creation and maintenance of 'rich and useful content.

As more data and bandwidth is added, product upgrades, license extensions, and similar commands will increase the capabilities of the rendering network. During Apple Highlights in October 2021, Render Network produced physical renderings (29: 19-29: 38) from Gene Roddenberry's Star Trek archives, Beeple Daily Life, and Star Trek scenes, rather than using the air is always more precise. It's faster and more efficient. The Render Network lives and supports the world's largest and most successful operations.

The render network also stores the hash values ​​of all the resources used by the system to create a basic rendering graph for the tasks at hand. With ongoing archives like Arweave, this raw data can transform our entire understanding of the history and ownership of digital devices.

Ntau-Billion dollars arbitrage opportunities

As we all know, renting GPUs from large cloud providers (AWS, GCP, Azure, etc.) is expensive and often unaffordable in many cases.

Capitalism wants cloud service providers to meet the needs of industry. But they didn't. How's it going ?

Cloud providers are not a mistake. Instead, the problem is with the hardware. NVIDIA does not allow sharing of its consumer graphics devices (such as 2080 or 3080) with cloud providers. Instead, they sell Tesla or Quadro branded workstation cards, which cost up to 10 times but only 20-25% more in calculator.

As a result, Render Network took advantage of thousands of dollars in arbitrage time. The render network can enable hundreds of millions of user-grade GPUs, lower the cost of GPU-based computing, streamline all renderings, and reduce the time it takes to complete work.

To look forward

Render Network was launched in 2017, but cryptocurrency traders haven't heard of it. I did not know a few months ago. Render Network was in private beta a few years ago. The Octane and Render Network communities have refined their system over the years to provide the best possible experience for developers.

At the Solana Breakpoint meeting in early November, the Render team announced the migration of the RNDR token and a significant part of the Render network to the Solana blockchain. This migration will take place in 2022, and there will be many wonderful opportunities for third-party developers to use the render network to develop advanced applications.

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