Metaverse and the Self-Identification System (SSI): a new force?
The meta-world is a new concept, what does it mean and how will it change our daily lives? In addition to the fun of virtual reality (VR) content that anyone can subscribe to at least vaguely participate in, there are plenty of other expansions out there, especially when it comes to digital marketing and knowledge of digital and sovereign identities (SSI). Interview. This blog discusses the integration of two of the most popular technologies: global meta and self-regulation, and how they are integrated into Web 3.0.
Let's first define what a meta-world is.
Taken from Neal Stephenson's 1992 science fiction novel "Snow Crash", the meta-universe "signifies a blend of physical, augmented and virtual reality in an online sharing space."
We just found this image of the meta-world in very simple terms.
Is my project meta edge?
Metaverse is an idea that goes beyond the meaning of current sports and social media. It is about recreating the physical world in a digital environment and experiencing interactions similar to modern interactions.
However, anyone who thinks the Metaverse is a new concept or deserves a major decision from an expert doesn't understand what that means. The meta-world is everything, and Cyberpunk's vision is to break free from globalization and problems and create a safe environment where people of all kinds can thrive and live in a second life. . Global meta represents the difference between revenue and social media.
Metauniverses and Web3.0
Lawrence Lessig began his work on the meta world in his book Code 2.0 (2006). In this example, he calls it “cyberspace”. It was first compared to (Web3.0) Internet or (Web2.0).
What does Lessig say about the Internet (Web2.0)?
“The Internet is a medium of communication, people work online. Some important people, but most unimportant, pay online and eat online. because they disrupt business and make life easier or harder for internet users, but not to change people's lifestyles. "
What cyberspace (metauniverse and Web3.0) is Lessig talking about?
“On the other hand, cyberspace doesn't make life easier. It's about living a different or better life. It's about living another (or second) life. It's made past and is a means of interaction. I'm not saying. We still have communities, these communities still create something similar to what I would describe in cyberspace, but these cyberspace communities have emerged. These differences have become different. What they look like. Life in cyberspace is generally standardized by cyberspace code. "
This classification strikes at the heart of the meta-world. A new way to create and engage with communities in the digital space. This concept has many overlaps with the more familiar GameTech concept that can be used to promote social and business meta in the meta world.
Digital identity in the meta-universe
When people think of the meta world, they often think of digital video games that mix tools and avatars of many names in a local community.Overall, the game will be a big part of the meta-world, but the real update is all about the game's content, avatars, people, items, and environment together. .
Whether it's the gaming industry or any other industry, credentials and interactions are essential to the meta-world. This is done by first checking (when a user creates a user profile (not much different from the usual process)) submitting an avatar or the capabilities of the digital device / device tool go one dimension from the meta-world to another.
Real "coupons" can be packed with evidence of player achievements in the game, and can be scavenged from the meta by providing stable evidence, identify the game's perks and pitfalls. Place to walk elevator. We believe that adding credentials to build trust in avatars, personal data and in-game content will be an integral part of the Metaverse toolkit.
The meta-world is like an artistic concept, easy to see, but doesn't happen at night.At the same time, many participants will create commercial products or engage with their own content in the services they provide. In fact, it creates a very decentralized concept. Therefore, in line with the vision of Web3.0, the need for authentication and credentials should be fully decentralized.
Self-sovereign identity is a new concept by which users control their data, which is better for the way data is stored in meta-universes today. SSI has the ability to address data security and privacy concerns as it eliminates the need to store personal data in a local database and gives individuals control over the data stored and shared. This level of authenticity and trust is essential for data integration to achieve integrated and open meta-worlds.
The meta world needs serious attention, but it also needs an understanding of its history and meaning. It's all about confidentiality, control, openness and cooperation. The metaverse should be designed as an open model, where we need SSI and credentials to play a key role here.
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