Big manufacturers love interactive video games, so how can you get involved in the metaverse?

竞核 view 3575 2021-12-16 09:37
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When interactive games play your own story

An adventure game based on "Star Wars" quietly comes into the view of the player.

'Star Wars: The Devil' was produced by Quantic Dreams (later QD Studio), and the storyline took place during the Peak Republic era.

Recently, QD Studio released the first trailer for "Star Wars: Eclipse". Reviews show that the trailer for "Star Wars: Eclipse" surpassed 6.7 million views after it aired on TGA.

QD Studio has produced many of the best interactive video conferencing programs, and gamers have high hopes for the Quantic Dream project.

It will be some time before the release of "Star Wars: Eclipse", but the heat created by the trailer for "Star Wars: Eclipse" has drawn many players to the interactive film.

Independent studios ua nto moo.

QD Studio will not be known to anyone.

大厂都爱互动电影游戏 它如何参与Metaverse

French independent studio QD Studio often develops interactive and collaborative versions of movies and games, as well as many popular models. Examples include "The Phantom Killer", "Detroit: Being Human", "Havy Lane", "Supernatural Twins" and more.

QD Studio's first project, 'City Demons', received a very good reception after its release, following 'Phantom Killer'.

In the game "The Phantom Killer", the production team participates in a variety of final and multi-settings that have a "butterfly effect". In other words, every choice a player makes affects the turn of the story.

Many models of oral speakers have established a reputation as a QD studio and are well known in the industry. Word of mouth and income are not equal, however.

QD Studio is facing financial and technological difficulties. Fortunately, Sony has provided financial support and carried out major projects such as "Detroit: Beyond Human" and "The Extraordinary Twins".

“Detroit: Being human” is slated for 2038, when humans and bionics coexist.

The game supports the adjustment of the butterfly effect, the creation of multiple target legs and the various options that put the player in moral difficulty. Players have many options which govern the fate of each.

“Detroit: Being Human” gained popularity due to the game's new movie structure and various gameplays that resonated with gamers who had fun in the video game industry.

Quantic Dream has since grown into a well-known frontline games studio and gradually expanded the studio to create interactive video games.

The success of "Detroit: Being Human" is inextricably linked to QD Studio and its partner Sony. For the sake of friendship, QD Studio has decided to invest in NetEase games.

In 2019, NetEase Games announced the acquisition of a small group within Quantic Dream Studio. It is also the only public funding round of Quantic Dream Studios in recent years.

NetEase Vice President Wang Yi said Quantic Dream has over 20 years of development and success in interactive content.

NetEase hopes to improve research and development of Quantic Dream in the gaming industry and provide a better gaming experience for gamers around the world.

In addition to the establishment of the game industry, Quantic Dream Studio also engages in the development of game-related technologies such as motion capture technology and film photography technology. Combined with its powerful descriptions, it improves the performance of your NetEase games.

NetEase Games' investment in Quantic Dreams is largely a gamble on trading in the future of the gaming industry.

Why do gamers and large corporations bet on video game conferences?

大厂都爱互动电影游戏 它如何参与Metaverse

Additionally, several options have been added to the game to give players a behavior control experience.

Interaction and understanding are key concepts. The principle of interactive video is that of interactive video which cuts the target with a goal similar to that of a video.

Additionally, several options have been added to the game to give players a behavior control experience. The downside of playing in this group is that the player can control the character's fate and become the master of the story.

Video game interactions are divided into descriptions and games, and create a virtual world for gamers.David Cage, founder and CEO of Quantic Dream, believes gamers want a show, not an audience.

The most important part of a video conference is how descriptive the content can be for the player. The thoughts that occur in the description are strong memory elements. Players will forget what they did, but won't forget what they thought.

How you benefit your players is a test of your descriptive skills. Cage said every design of the Quantic Dream is good value for money. In other words, any choice made by the player will affect the performance of the next project.

You can go back to the location of the butterfly and track any changes. Players write their own film stories like the director.

The story is over when players create theirs and believe it's their story.

Playability is just as important with the descriptions. Each option creates several options and each new branch creates several branches.

In the world of cinema, players control their characters and, based on the contextual information from the game, compare their pros and cons, determine the different directions of the story, and create their own movie.

Additionally, giving players more time to control the game can improve the player's sense of change.

If there are too many cups, the player will not be able to understand the physical characteristics of the character.

The story becomes long and boring when players lose control of their destiny. Therefore, it is important that the players have better control of the game.

In addition to the gaming experience, the screen is just as important to the story. QD Studio does not lag behind in programs or games, or any other program.

For example, cinematic photography technology, lighting, embedding, ray tracing rendering, and augmented reality make the game emotional, intense and immersive.

In overseas markets, there is a knack for "Detroit: Being Human", but home business is not easy. The best known in the national interactive movie and game show market is “Invisible Guardian”.

"Invisible Guardian" is an investment by Tencent's Tianmei studio and developed by the Shanghai N1 Innovation Center. Likewise, “Guardians of the Negative” created a multi-endings gaming environment from multiple options, and had a major impact on home business with beautifully handwriting manuals and beautiful pictures.

Earlier in "Interview with Tencent Ma Xiaoyi: the layout of in-game investment is stable, and the moon landing project begins to explore the future"In an article, Ma Xiaoyi, senior vice president of Tencent, spoke about the concept of "potential capacity" products. He believes that "capable" products are a combination of high quality production, great play, and descriptive design.

In other words, the product allows gamers to adapt to the gaming world to create a personal experience. These products can be considered as “high potential” products.

The author believes that “Guardians of the Negative” and “Detroit: Being Human” are potential products for gamers to build a high profile.

Whether locally or internationally, the video conferencing and television industry has proven to be a fun game, a well-written story, a gripping story, and a popular game in the film world.

It's hard to imagine if it would be a success.

An interactive film that engages with the meta world

The interactive video focuses on entering the virtual world. 100% immersion cannot be achieved when the player can only face the computer screen.

大厂都爱互动电影游戏 它如何参与Metaverse

Technological developments such as virtual reality and virtual reality allow a more immersive experience.

Buzzwords are used to describe a virtual world, or meta-universe. XR is an entry into the meta world, providing users with an increasingly useful gaming experience.

Video conferencing can also be involved in the meta world through this intelligence.

In the future, interactive cinematic games will use virtual reality devices to mature characters in the story. Longer descriptions and multi-level exploration like an open world that players can explore on a regular basis.

Motion capture technology and face capture technology optimize the gaming experience. The phrases and actions of the characters in the game are not very strict, so the player is immersed in the role without leaving the movie.

In addition, ray tracing technology, Nanite (virtual geometry) and other technologies make gaming screens more realistic and give the world a more realistic, more immersive experience, a personal understanding of the film.

In order to give gamers a better understanding of video games, continuous research and development and improvement of technology has become an important part of game companies.

Tencent vice president Ma Xiaoyi believes that many future games will be a virtual world like the Yuan universe.

Now the game has grown into one of the best digital stages and can expand into many different genres, with more room for future expansion.

Developing technology that enhances the experience with new technologies can enhance the optimal digital scene and make the game unlimited for fun.

Likewise, NetEase still shares the meta-world. NetEase founder Ding Lei said NetEase is tech-ready and the Meta Universe launch ready.

For example, the second University Conference on Distributed Artificial Intelligence (DAI 2020) led by Netease Fuxi was held on “Against Water” using AI smart face pinching technology.

Virtual face pinching technology allows players to have their own virtual avatar. Players can participate in parties, meetings and concerts in the virtual world as if they were there.

As the interplay of games and reality becomes more and more common, virtual reality technology enables users to meet their entertainment needs in the virtual world.

More specifically, not only fun is required, but also productivity and so on.

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'Star Wars: Eclipse' is yet to be released. In the meantime, I look forward to the day when a new version will be released after seeing the great benefits of Quantic Dream products.

The authors look forward to future interactive video game collaborations and new technologies in the meta world to provide a better gaming experience for gamers.

At the same time, it makes the interactive video game more realistic and makes the player more emotional.

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