GameFi has entered a phase of weakness. How can we improve in the future?
Since the advent of DeFi, the blockchain application ecosystem has entered a stage of rapid development never seen before, and GameFi, which merges DeFi (Decentralized Finance), NFT (Non-Fungible) Token), and Game (Game) , gradually become part of the chain. the stars run.
According to data from DappRadar, in October this year, the number of wallets frequently associated with sports accounted for 55% of all wallet locations. At the same time, the expansion of GameFi's business led to an increase in investment capital. .
Take a look at GameFi's mission ranking, Axie Infinity, upgrades and elf battles, which are still in progress, and its development can be considered a race to some extent.
Axi Infinity's sales in the third quarter of this year exceeded $780 million, ranking as a global player. The mobile game "King of Glory" causes an explosion in sales every day.
Overall, Axie Infinity is most popular in the Philippines and Venezuela.
However, according to a report by Naavik researcher Lars Doucet, the blockchain game project Axie Infinity has grown exponentially in the first half of this year, but the average income of a person who earns every day is decreasing.
Naavik is a research and advisory company, and the report covers blockchain games, NFTs, and Axie Infinity. Doucet wrote in the report, "After several months of meteoric growth, the daily income of a Filipino Axie Infinity 'scholar' has fallen relative to the Philippine minimum wage, but their earnings have also been declining since August.
According to the report, "training" generally refers to players in developed countries who cannot afford Axies in order to play. These assets are provided by “donors” who provide part of their income.
The report also pointed out that according to the survey results, "Axiinfinity's daily user activity (DAU) has increased", and the number of DAUs from September to October is estimated to be around 1.45 to 1, 95 million.
Researchers at blockchain analytics platform Nansen believe that to achieve a higher level of GameFi, we need to focus on improving the quality of “games” in addition to the financial value of the value cycle.
Nansen divides GameFi into four stages of development. In the beginning, the market was led by the concept of NFT mini-games and development-type mini-games, and although the toys were weak, this opened up the chain game business.
At Level 2, Play To Earn games have become more prominent, have some gameplay features, have upgrades and shorter cycles, and pay more attention to treasure than gameplay. Began to develop better toys, in the previous stages more players and team members were involved, which improved the overall quality of the game, and some of the players always started to join the player group of the chain game.
In the fourth phase, AAA-grade manufacturing companies will enter or develop new high-quality industrial products, or add blockchain tools or content to the ecosystem's original chain.
"Currently, the GameFi ecosystem is between phase 2 and phase 3. The main characteristics are that there are a few productive tasks and the game is not compatible." Nansen wants to have a constant involvement of good players, and as the game improves, the expectations rise and rise, and the level of the whole game in the chain continues to improve.
However, GameFi is part of a series of interconnected lines, from early CryptoKitties to today's Axie Infinity, where on-chain games are slowly moving away from small circles with the idea of a metaverse and into gaming. Variations in national income in some countries are still worth the long wait.
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